Co-op Beta Channel Updated to V1.12
Author: indiefoldcreator
Date:
Sat, 05 Aug 2023
Game: Satellite Reign
Hi everyone!
Another update to the co-op beta today. Change list is below!
Thanks for your bug reports, keep them coming!
5 Lives Team.
Another update to the co-op beta today. Change list is below!
- Multiplayer UI changes.
- add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
- Manager.Destroy, destroys aientities if they are passed in.
Stop agents taking turns turning valves if equipped with atlas arms - fix a null in cctvCamera and add some debugging to try and catch what is going wrong
- Added transition from T_Run_Idle to Panic_Run01
fixed missing ammo box description fixed agent ability buttons toggling with space or enter - Add icon for AmmoPack.
Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons. - melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
- fix projectile particles nor being destroyed with trashman
removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI - fix the Queued Commands so the line dras and gotoPoint icons get networked
- Added SERVER_FULL token.
- Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
MpTest can now be controlled via command line. Pack anim float into single byte value. Pack KnockBack vector into single 32bit value. Increase MaxPendingBuffers to 32 - fix queued waypoints
- force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
Fix graph node log spam - Added null check for m_Target in PushGoto.
- fix a null in cctvCamera and add some debugging to try and catch what is going wrong
Thanks for your bug reports, keep them coming!
5 Lives Team.
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