2.0.0 Patch
Author: indiefoldcreator
Date:
Thu, 05 Oct 2023
Game: Adventurer Manager
Hi everyone! 2.0.0 Patch is now deployed.
The Endless Tower DLC is under review and will be purchasable Dec 8th, 6pm PST.
Endless Tower
Welcome to the Endless Tower, a bastion of foes lost to time. Here you will be able to battle never-ending waves of foes which will challenge you more and more the further you get in the tower! The higher up you get, the greater the rewards will be!
· Every couple of levels, the tower will increase in level at the strength of foes it throws at you.
· Every 10th level contains a crafting floor. You can make some mighty fine gear here. The higher the floor, the stronger the gear you can craft!
· Once you leave the tower, you’ll have to start back at the bottom of the floor, so do not leave if your adventurers have life left in them!
· Time stops completely while in the tower. Your adventurers will not age. Time will not pass, nor will Miraj be able to invade your towns.
· Coffee is the ultimate energizer! Your adventurers won’t have their endurance lowered while traversing the tower.
· For something brand spanking new, every floor will have a random layout. You’ll never know where the boss, or treasure for that matter, lies.
· Collect Gift Certificates inside and out of the tower. You will need this to forge gear.
· 12 Spankin’ new achievements!
Bugfixes
· Fixed issue with wrong door appearing in shops. You won’t see other towns stealing the doors of their friends.
· Horus now has his own icon in the bestiary! The sun god of war and protection smiles upon us once more.
· Fixed wording of Allegiance tooltips and added information for Level 2.
· Really fixed the chest/item bug crashing dungeons for real this time. I hope. Maybe.
· Fixed a small list of text/display bugs.
Changes
· New sounds abound!
·· A notification when it’s a character’s turn.
·· Added a few missing sounds
·· A new sound when defending
·· Encounter start and victory sounds!
·· New ambient music added to the game to make the world feel a bit more alive.
·· Each town has their own ambient themes, as well as each season, and dungeons.
·· You can adjust the volume for ambient sounds in the options menu.
· Added Dialogue Pop-Up notifications in dungeons. Who doesn’t like toast?
· Gave dialogue and tutorials more of an old school RPG feel. You can disable this feature in options, and the sound by squelching character voices.
· XP gain has been increased somewhat across the board.
· We wanted to make the manual dungeon adventures go a bit faster. So we’ve sped things up a bit.
· Less time between turns and actions!
· When the adventures want out, they want out, so they make a mad dash for the portal.
· It’s a sprint, not a marathon. Well, that’s the attitude the adventurers have while moving between rooms now.
· Selling items will restack items when sold.
· You can now doubleclick to buy/sell/gamble! Alt clicking still works.
· When hiring, you can see Primary Stats in green, and secondary stats in Blue for each class.
· Highlighted Allegiance levels in green for readability.
· Removed Enemy Health Bars on enemies. It was quite redundant.
· Added level to Monster name.
· Some NPCs have undergone personality reassignment as per the wicked Miraj’s commands. Much of the dialogue has been changed.
· Added Some new battle tunes! Battle away in style and rhythm!
· Shiny new company logo! Represent!
(Added a small little patch I didn't feel needed an incriment to address a couple other issues listed below)
· Made the company logo look a little nicer.
· Fixed a couple of unexpected sound issues with battle music
· Time is moving in normal dungeons once again.
· Hope you stocked up on Tutorial Short Swords, cause I removed him from the weapon shop.
The Endless Tower DLC is under review and will be purchasable Dec 8th, 6pm PST.
Endless Tower
Welcome to the Endless Tower, a bastion of foes lost to time. Here you will be able to battle never-ending waves of foes which will challenge you more and more the further you get in the tower! The higher up you get, the greater the rewards will be!
· Every couple of levels, the tower will increase in level at the strength of foes it throws at you.
· Every 10th level contains a crafting floor. You can make some mighty fine gear here. The higher the floor, the stronger the gear you can craft!
· Once you leave the tower, you’ll have to start back at the bottom of the floor, so do not leave if your adventurers have life left in them!
· Time stops completely while in the tower. Your adventurers will not age. Time will not pass, nor will Miraj be able to invade your towns.
· Coffee is the ultimate energizer! Your adventurers won’t have their endurance lowered while traversing the tower.
· For something brand spanking new, every floor will have a random layout. You’ll never know where the boss, or treasure for that matter, lies.
· Collect Gift Certificates inside and out of the tower. You will need this to forge gear.
· 12 Spankin’ new achievements!
Bugfixes
· Fixed issue with wrong door appearing in shops. You won’t see other towns stealing the doors of their friends.
· Horus now has his own icon in the bestiary! The sun god of war and protection smiles upon us once more.
· Fixed wording of Allegiance tooltips and added information for Level 2.
· Really fixed the chest/item bug crashing dungeons for real this time. I hope. Maybe.
· Fixed a small list of text/display bugs.
Changes
· New sounds abound!
·· A notification when it’s a character’s turn.
·· Added a few missing sounds
·· A new sound when defending
·· Encounter start and victory sounds!
·· New ambient music added to the game to make the world feel a bit more alive.
·· Each town has their own ambient themes, as well as each season, and dungeons.
·· You can adjust the volume for ambient sounds in the options menu.
· Added Dialogue Pop-Up notifications in dungeons. Who doesn’t like toast?
· Gave dialogue and tutorials more of an old school RPG feel. You can disable this feature in options, and the sound by squelching character voices.
· XP gain has been increased somewhat across the board.
· We wanted to make the manual dungeon adventures go a bit faster. So we’ve sped things up a bit.
· Less time between turns and actions!
· When the adventures want out, they want out, so they make a mad dash for the portal.
· It’s a sprint, not a marathon. Well, that’s the attitude the adventurers have while moving between rooms now.
· Selling items will restack items when sold.
· You can now doubleclick to buy/sell/gamble! Alt clicking still works.
· When hiring, you can see Primary Stats in green, and secondary stats in Blue for each class.
· Highlighted Allegiance levels in green for readability.
· Removed Enemy Health Bars on enemies. It was quite redundant.
· Added level to Monster name.
· Some NPCs have undergone personality reassignment as per the wicked Miraj’s commands. Much of the dialogue has been changed.
· Added Some new battle tunes! Battle away in style and rhythm!
· Shiny new company logo! Represent!
(Added a small little patch I didn't feel needed an incriment to address a couple other issues listed below)
· Made the company logo look a little nicer.
· Fixed a couple of unexpected sound issues with battle music
· Time is moving in normal dungeons once again.
· Hope you stocked up on Tutorial Short Swords, cause I removed him from the weapon shop.
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