Patch 1.1.5
Author: indiefoldcreator
Date:
Tue, 23 Jul 2024
Game: Moor
Moor has gone through some major changes since it's release in december 2019.
You can read about some of the changes below, but please check out the other patch notes as well.
with 1.1.5 I'd like to promote my game with a 25% discount starting 15. may 2020 which lasts for two weeks.
If you find any bugs related to this patch, or have any suggestions please give me feedback!
You can read about some of the changes below, but please check out the other patch notes as well.
with 1.1.5 I'd like to promote my game with a 25% discount starting 15. may 2020 which lasts for two weeks.
Here's patch 1.1.5 for Moor!
- Made improvements to dungeon generation to hopefully reduce confusing mazes.
- Added several new parts / rooms / areas to the dungeon generation for all areas in the game.
- Changed music theme for the second area / dungeon.
'Heart of the Beast' - Kevin MacLeod - Changed music theme for when dying.
'Lost Time' - Kevin MacLeod - Increased damage and decreased health for certain enemies.
It should now be easier to kill enemies, as some of them could take way too many hits, but they'll
also deal more damage to you. - Improved the 'Stats' menu. The menu is now more 'visual' but I'm still not happy with it and it might
get some more changes. - Added a new 'mimic' enemie ;)
- Made changes to how the player moves. It might feel like you are moving on ice as speed will
gradually increase / decrease. - Improved how the collision system works. Collision is now more smooth and you wont get stuck on
corners and small areas anymore. - Decreased chance to spawn with a shield when you start a new playthrough.
- Decreased chance for bows to be available in the store.
- Fixed some bugs for certain enemies.
- Fixed some bugs in the second bossfight.
If you find any bugs related to this patch, or have any suggestions please give me feedback!
Write your comment!