Patch Notes - 6 / 20 / 16 - Trap House V.1.0.1
Author: indiefoldcreator
Date:
Fri, 23 Aug 2024
Game: Trap House
Over the last week we’ve been hard at work fine-tuning Trap House across the following areas: General/Gameplay, Level Editor, Level Library, and UI. For more details on the updates made to these areas please see below.
Level Editor:
Level Library:
UI:
Other:
Level Editor:
- Errors properly update for loaded levels in the editor.
- Game modes properly update in the editor. Editor no longer selects the previously loaded level's mode.
- Copying objects and selecting a tile on the map before pasting those objects no longer causes the correlating Paste to be offset.
- The Reset function in Playtest mode properly resets all effects, enemies, and throwables.
- Resolved any potential issues when opening a level made outside your game version.
- Fixed bug that duplicated level IDs, which could potentially overwrite one another upon deleting a custom level.
Level Library:
- Level Library no longer has Search Settings open by default in the Community tab.
UI:
- Removed unnecessary pages in the How To Play section of Options.
- Updated information on the Floor and Wall pages.
- Updated UI for Pause screen.
- Updated Startup and Main Menu backgrounds and transitions.
- Player can now open Options or Help menus from the Startup screen.
Other:
- Motion activated lights can no longer be triggered through walls.
- Sliding into an outer corner of a wall no longer results in player infinitely spinning in place; player will always bounce instead.
- Added version number to bottom-left corner of the screen to signify current version of the game.
- Added Player Death Animations for specific causes of death.
- Saw blade tracks can be placed over Switches.
- Players can now pause the game mid-countdown or during the End of Round panels.
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