Full controller support update!
Author: indiefoldcreator
Date:
Sat, 02 Mar 2024
Game: Cinderella Escape! R12
The default key-mapping is set to Xbox 360 Controller.
If you're using difference joystick / gamepad, please redefine your key-mappings on Configuration Dialog.
1. switch to "Input" page.
2. double click to define your Kick and Jump buttons.
3. double click to define your Horizontal and Vertical Axis by using Left Analog Stick.
4. double click to define your Submit and Cancel buttons. We recommend that you use the same button with Jump for Submit button.
5. double click to define your Camera Rotation Axis by using Right Analog Stick.
6. double click to define your ZoomIn and ZoomOut buttons.
7. double click to define your D-pad axis, some joysticks report no D-pad axis. Please use other analog axis here. Please don't worry about incorrect D-pad settings, we'll also use the the axis you defined in step 3 to simulate D-pad.
8. double click to define your SwitchFarCam and ResetCamera buttons.
9. double click to define your Struggle and Skip buttons.
Finally, you can adjust Camera Rotation Option in Game's Option Panel, if the default behavior does not meet your need.
Have fun!
If you're using difference joystick / gamepad, please redefine your key-mappings on Configuration Dialog.
1. switch to "Input" page.
2. double click to define your Kick and Jump buttons.
3. double click to define your Horizontal and Vertical Axis by using Left Analog Stick.
4. double click to define your Submit and Cancel buttons. We recommend that you use the same button with Jump for Submit button.
5. double click to define your Camera Rotation Axis by using Right Analog Stick.
6. double click to define your ZoomIn and ZoomOut buttons.
7. double click to define your D-pad axis, some joysticks report no D-pad axis. Please use other analog axis here. Please don't worry about incorrect D-pad settings, we'll also use the the axis you defined in step 3 to simulate D-pad.
8. double click to define your SwitchFarCam and ResetCamera buttons.
9. double click to define your Struggle and Skip buttons.
Finally, you can adjust Camera Rotation Option in Game's Option Panel, if the default behavior does not meet your need.
Have fun!
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