Update 7.2.24
Author: indiefoldcreator
Date:
Mon, 25 Mar 2024
Genre:
Action, Casual, Indie, Simulation, Sports, Strategy
Developer: Bulldog Interactive
Release Date: Mon, 07 Mar 2016
Developer: Bulldog Interactive
Release Date: Mon, 07 Mar 2016
Hi everyone,
Cue Club 2 has a new update today with a range of feature additions, plus improvements to various aspects of the game, and some fixes too. More details below.
MENU OPTIONS
- Added option to save table layout at any point during a match, to practice later. See 'Game > Save as Practice Game'.
- Added new sub-menu 'Game' to the in-game menu. Contains 'Information', 'Game Rules' and 'Save as Practice Game'.
- Added option to set default button state for moving balls in practice mode. See 'Options > Match Settings > Practice > Move Balls (Default Button State)'. Can be set to 'Drag', 'Drop' or 'No Grab'. Default setting is 'Drag'.
- Added difficulty level display to in-game menu at 'Options > Match Settings > Difficulty Level'. This cannot be changed during a match, but may serve as a useful reminder for saved games.
- Moved menu option to change opponent's pointer colour to 'Options > Display > Pointer > Pointer Colour (Opponent)'.
RULES
- Added new rule variation for Killer Pool: Pot the 8-ball to gain an extra life. Can be toggled on / off in rule variations. See 'Game Rules > Rule Variations > Killer Pool'. Default setting is off.
- Fixed issue where the number of consecutive fouls was not being reset between racks of pool (6, 7, 9 and 10 ball).
A.I.
- Improved AI cue power selection when playing shots where a pot is not on. Softer shots are now played more often, particularly in snooker.
- Fixed issue where AI player pointer arrow could occasionally freeze when player 1 is using a gamepad.
GRAPHICS
- Improved contrast on cushion shadows for pool and snooker tables.
- Fixed issue where random text characters appeared on membership cards screen.
- Fixed issue where cue ball table shadow was not always at correct intensity during a shot replay.
AUDIO
- Improved audio volume scaling on ball-to-ball collisions for soft and mid-power shots.
MISCELLANEOUS
- Fixed issue where pressing another key whilst holding 'Q' or 'F' to change cue elevation or power / force would cancel the shot information text.
- Fixed issue where capsule text for a push-out shot would not cancel after selecting and unselecting the option in 6, 7 and 9 ball pool.
- Fixed issue where multiplayer points earned were rounded down to the nearest 10 after restarting the game.
- Other minor fixes and enhancements.
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