Release Notes 12/19/17 - Dark Seduction live!

Author: From Steam
Date: Tue, 18 Apr 2023
WARMACHINE: Tactics Game Banner
Genre: Indie, Strategy
Developer: WhiteMoon Dreams
Release Date: Thu, 20 Nov 2014
Dark Seduction is LIVE! Here are your release notes.


December 19 2017


Announcements
-Dark Seduction has arrived! The long awaited tale of Haley and Deneghra is now available!
-Captain Victoria Haley is now selectable for Multiplayer, Skirmish and Casual Quickmatch!
-UI has been greatly touched up and improved with more art and smoother usability.
-A New Action Camera now gives the player a cinematic, over-the-shoulder view when using ranged attacks and spells!
-Issues with audio and video options spontaneously resetting have been fixed, but will require players to set their preferred settings upon loading this version.
-All DLC is now rolled into the base game.
-Game is incompatible with latest Mac OS update High Sierra and we will be discontinuing Mac support after this patch. Game will still run on Sierra OS.


Balance Changes
-No balance changes for this release.


Fixed Bugs
-Fixed an issue where pressing the Escape key in the Squad Constructor could cause the game to crash.
-The Enter key will now execute any pending action and confirm focus allocation.
-Units will no longer play weapon swings and holster animations at the wrong times.
-Units now enter a melee-ready stance when targeted by ranged attacks.
-Units no longer do idle 'fidget' animations when in melee or targeted by abilities.
-Stormcallers now properly aim at targets.
-A number of abilities now have proper 'preparing' and 'executing' animations.
-Using assault on a diagonal path to a target no longer prevents the melee attack half of the assault to trigger.
-Magnus's Foecleaver now properly auto-boosts damage.
-Alexia's Death Magic abilities have more detailed tooltips.
-Alexia's Craft Thrall now places the Thrall Warrior in the same square as the Risen it replaces, preventing Thralls from being placed on top of other units.
-Fixed an issue where the game could become stuck after a client player used Alexia's Craft Thrall.
-Daughters of the Flame should no longer get 3 attacks.
-Godhead no longer damages units using the teleport spell to move.
-Flashbang no longer affects warjacks.
-Fixed an issue where Mage Sight would not remove stealth in some instances.
-Fixed an issue where the admonition spell could place units inside the same square as another unit.
-Restored the Iron Fang's Dash ability.
-Removed the unusable "Drive: Boosted Attack" from the Man-O-Kovnik.
-Spells should no longer be able to target destructible objects.
-A warjack's model will now properly despawn if killed while knocked down.
-Players can no longer interact with the map or UI directly behind the "Are You Sure" dialogue boxes, such as accidently placing a new movement destination while trying to confirm a run.
-Restored and updated hotkeys, and all action buttons have their assigned hotkey visible on the button icon.
-Players can once again left click and right click directly on warjacks to allocate and remove focus.
-Updated the spell icons with an additional symbol to identify upkeep spells.
-Made action category buttons darker when they contain no accessible actions.
-Abilities that cost focus now have a blue focus symbol on their icon in the action bar.
-There is now a separate window attached to the unit card that shows active effects, which can be dismissed and restored.
-Fixed issue where the unit card would not be dismissed after deselecting a unit.
-Spells that do not inflict damage no longer have an unnecessary boost damage panel players can put focus into.
-Spells now specify in their description if they are offensive or defensive.
-Fixed an issue where Lines drawn to targets in range would not always draw to all valid targets.
-Fixed an issue where the UI would not grey out during an action or ability in high lag environments.
-Fixed issues where the focus allocation screen would not scale correctly in different resolutions and different numbers of warjacks and upkeep effects.
-The Combat Log and Objectives windows are now larger and entries should no longer appear cut-off in some situations.
-Fixed issues in the Tutorial where the player could cancel sprint movement and allocate incorrect amounts of focus, which would block progression.
-Fixed an issue where canceling the first movement of the tutorial would prevent you from moving at all and blocking progression.
-Fixed an issue in Tutorial where ending turn too early would prevent progression through the tutorial.
-Added additional safeguards to prevent matchmaking from failing to connect to players after multiple sessions.
-Players can once again select to move a unit immediately after selecting them.
-Tutorial Prompts are now less persistent, such as giving a prompt about an enemy warcaster's feat when they appear briefly in single player missions.
-Fixed an issue where some character voices were not being affected by the Voice Volume audio setting.
-Players can now use Shift+Tab to go to the previous selection or unit.
-Unit cards can now be hidden by pressing the I key.
-Combat Log can now be toggled with the L key.
-Added definition for the term "Battlegroup" to the glossary.
-Fixed an issue where all defeated units would not always appear correctly at the end of a Single Player Mission.
-Fixed Warjack names not always being capitalized in the focus allocation screen.
-Pressing Tab no longer causes dotted lines to cycle through the squad list.
-The Toolbox now includes options to activate the Measuring Tool and the Chat Box.
-Fixed a number of instances where the Chat Box would not appear or dismiss properly.
-Fixed an issue where a white box would appear in place of a character's portrait during certain actions.
-The Fullscreen option no longer resets to Windowed Fullscreen after leaving the options menu.
-Auto Determine and Reset Defaults graphics options are now confirmed by pressing "Apply Changes"
-Changes to options are now canceled by backing out of the options menu.
-Fixed issues where audio and video settings could spontaneously reset.


Known Issues
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

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