Point To Move update live!
Author: indiefoldcreator
Date:
Sun, 02 Jun 2024
Game: Push For Emor
Genre:
Action, Indie, RPG, Early Access
Developer: Lupus Solus Studio
Release Date: Mon, 24 Oct 2016
Developer: Lupus Solus Studio
Release Date: Mon, 24 Oct 2016
I am happy to report that the new Point To Move system has now been implemented to the steam build and is now live for Vive owners.
Once you start the game, you will be asked which method you prefer. This will only happen once, but you can hot swap between Point To Move and Standard FPS through the in game menu.
I have also taken time to fix some other bugs that you guys have been feeding back to me. These include, but are not limited to:
1. Trouble equipping / swapping weapons with grip buttons.
2. Sometimes juddering when moving up and down slopes.
3. Ammo box is now connected to your head height, so will now move down when you crouch in the real world.
4. Locomotion direction fixed in the warp gate star map.
5. Flying vehicles are now more comfortable to drive (less wobbly).
6. Lots of little tweaks and updates as I went along.
Just a quick note on item 2. After lots of testing, the only way I can induce judder whilst moving is to be occluded from the lighthouse sensors or by having super sampling too high. If you find you experiencing juddery movement whilst you are walking, please check you have not moved into a position where the light houses may have trouble tracking you ( I tend to move back to center of my play area) or that you have not got your super sampling file edited to high or the ingame AA is not set too high.
I hope you like the Updates! I must admit, I am quite liking that point to move system ;)
Cheers!
Lupus
Once you start the game, you will be asked which method you prefer. This will only happen once, but you can hot swap between Point To Move and Standard FPS through the in game menu.
I have also taken time to fix some other bugs that you guys have been feeding back to me. These include, but are not limited to:
1. Trouble equipping / swapping weapons with grip buttons.
2. Sometimes juddering when moving up and down slopes.
3. Ammo box is now connected to your head height, so will now move down when you crouch in the real world.
4. Locomotion direction fixed in the warp gate star map.
5. Flying vehicles are now more comfortable to drive (less wobbly).
6. Lots of little tweaks and updates as I went along.
Just a quick note on item 2. After lots of testing, the only way I can induce judder whilst moving is to be occluded from the lighthouse sensors or by having super sampling too high. If you find you experiencing juddery movement whilst you are walking, please check you have not moved into a position where the light houses may have trouble tracking you ( I tend to move back to center of my play area) or that you have not got your super sampling file edited to high or the ingame AA is not set too high.
I hope you like the Updates! I must admit, I am quite liking that point to move system ;)
Cheers!
Lupus
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