Early Access Beta Patch 0.86
Author: indiefoldcreator
Date:
Thu, 26 Oct 2023
Game: MASSIVE CHALICE
Hey guys! Thanks for all of the feedback that you’ve been providing! It’s really helping us hone the game as we continue to add features.
For this update we’ve focused on several things. The most gameplay-impacting things are the reworks to the Caberjack and Alchemist Skill Trees, including two requested features - Caberjack Charge at level 2 and the split of the Alchemist’s Second Item (now at lvl 4) and Throw Items (now at lvl 6) so that you can get them both! Please note that these new trees will only be availble for NEW characters created after you've downloaded the patch. So if you load an old game you won't see these new trees on your current characters - you'll have to wait for your next generation! :D!
We’ve also made some big adjustments to the amount of time that it takes to create buildings on the map. We’re trying to make tactical tech more attractive as opposed to just rushing to build the map out. This is a work in progress and there’s more balancing to be done, but this should put the game into a state where the difficulty is more consistent throughout!
Thanks for helping us test out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D!
Here's a link to the full patch notes!
http://www.doublefine.com/forums/viewthread/15840/
For this update we’ve focused on several things. The most gameplay-impacting things are the reworks to the Caberjack and Alchemist Skill Trees, including two requested features - Caberjack Charge at level 2 and the split of the Alchemist’s Second Item (now at lvl 4) and Throw Items (now at lvl 6) so that you can get them both! Please note that these new trees will only be availble for NEW characters created after you've downloaded the patch. So if you load an old game you won't see these new trees on your current characters - you'll have to wait for your next generation! :D!
We’ve also made some big adjustments to the amount of time that it takes to create buildings on the map. We’re trying to make tactical tech more attractive as opposed to just rushing to build the map out. This is a work in progress and there’s more balancing to be done, but this should put the game into a state where the difficulty is more consistent throughout!
Thanks for helping us test out these new features and thanks for supporting MASSIVE CHALICE in Early Access! :D!
Here's a link to the full patch notes!
http://www.doublefine.com/forums/viewthread/15840/
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