Fringes of the Empire - Responsive Update
Author: indiefoldcreator
Date:
Thu, 05 Sep 2024
Game: Fringes of the Empire
Genre:
Action, Adventure, Casual, Indie, RPG, Early Access
Developer: Lost Astronaut Studios
Release Date: Mon, 16 Nov 2015
Developer: Lost Astronaut Studios
Release Date: Mon, 16 Nov 2015
I'm pleased to announce a May 31 2018 Technical Update to Lost Astronaut's Fringes of the Empire on STEAM.
Changes to the game itself:
What was done to the engine:
What's coming soon:
I hope to focus on the Trade Screen. I've also been mulling around in my mind that the starting levels need a couple of additions, perhaps a major overhaul of the tiles being used, and Away Team Members need weapons and combat actions.
Changes to the game itself:
- Character and away team members now have their names appear ALL CAPS
What was done to the engine:
- minor cosmetic improvements to Interior Game View
- minor performance boost of Interior Game View
- the completion of updates to our 2d shader pipeline
- elimination of some crufty old GL code, and
- The game now properly renders at most landscape resolutions in 1920x1080 "retro" pixel depth. While the Game Framework can handle higher resolutions, we are already doing a lot of pixel doubling and don't want to waste screen bandwidth supporting modes directly at the wrong size.
- Update to responsive scaling method: 4K displays should be able to handle the same game as a 1K. I should also note that non-HD resolutions UHD, 1920x1200 and others should be just as fine as 1K.
- hoping all mouse - to - screen ratios are fixed, as this update normalizes the way the mouse is handled
- dev snore: support for latest Windows SDK added
- dev snore: GLFW3 dependency added
What's coming soon:
I hope to focus on the Trade Screen. I've also been mulling around in my mind that the starting levels need a couple of additions, perhaps a major overhaul of the tiles being used, and Away Team Members need weapons and combat actions.
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