Patch notes for Interstellar Rift 1.0.4.20

Author: From Steam
Date: Thu, 29 Feb 2024
Interstellar Rift Game Banner
Genre: Action, Indie, Simulation
Developer: Split Polygon
Release Date: Thu, 24 Sep 2020
Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See the notes section for how to switch to the experimental branch and please report any crashes you encounter on this branch to us.

BUG FIXES

  • Fixed cargo container names not showing in the vault to ship transfer UI (reported by TheLion1675)

  • Fixed peak power drain shown in editor for the Cyber Warfare Suite (reported by Johnno)

  • Fixed player and tool store displaying the wrong icon for some tools (reported by TheLion1675)

  • Treat tiles with a Queen as more important than other tiles when considering tiles for removal (reported by TheLion1675 & Cracktafurryean)

  • Fixed some instances where the text "Search.." was unlocalized

  • Fixed incorrect scroll button arrow icon in vault to ship transfer UI

  • Fixed player store, tool store, and dropped inventory UI incorrectly grouping some tools

  • Show all in demand tools on the tool store, instead of only tools you have in your inventory

  • Fixed the possibility of multiple GT Traveling Trade Emporiums / HydroPEX Fuel Traders being in a system (requires rules rebuild)

  • Avoid crash when shooting a debuf (f.e. an Eggnite) with a repair gun

  • Fixed crashes in the GRIP mission UI, thermal extractor UI, Queen HP HUD, and power editor UI

  • Fixed crash when a ship with a pivot turret is removed while it is being rendered

NOTES

  • Servers need to be updated and should do a rule rebuild to fix the GT Traveling Trade Emporium & HydroPEX Fuel Trader spawn rules.

  • To enable the experimental branch, right click on Interstellar Rift in Steam, go to the beta tab, and select the "experimental IR beta patches" option



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