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BUG FIXES Fixed being unable to distinguish programmed automation cartridges (reported by BADBOB) Fixed Steam achievements not triggering (reported by TheLion1675 & Unwissest & UruzTheTortoise5) Fixe
BUG FIXES Fixed client crashes caused by queued entities not being validated Fixed desyncs and server crashes that could result from the server running duplicate update threads for a single systemNOT
EXPERIMENTAL NOTESThis patch resolves all remaining known issues with the physics engine replacement build that is currently testable on the experimental branch. We will be releasing that build to th
This is a rerelease of 1.1.0.20 due to a deployment error, sorry for the inconvenience!BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes a
BUG FIXES Fleets are now incrementally synchronized, which means large vaults should not impact server performance anymore and the initial state is only sent on login / fleet join Fixed getting a neg
Hi everyone, It's been a long road to retool our engine so we could leave the 32bit limitations behind, but we're finally here. Besides a long list of updates to make quality of life changes and push
Hey everybody!It’s that time of year when sales come at you fast, so here’s another one! From now until October 25th, we’re a part of the Iceberg Interactive Publisher Sale. You can grab a ton of gre
It’s been some time since the last Interstellar Rift update, and in the meantime we’ve been working on updating underlying systems to retool the game for 64bit. Why is this important? Interstellar Ri
BUG FIXES Fixed drones not auto docking if a ship was stored using the storeShip command Fixed storing ships when removal was incorrect or unusual Fixed mails to offline players not getting saved on
BUG FIXES Fixed "Refinery employee needed" mission breaking when the initial target ship was destroyed (reported by Goshen) Fixed being able to click through the mining resource selection window in t
CHANGES Jingle Bells!BUG FIXES Player drones will now also completely fill the last slot in their cargo (reported by coconut_willy_97) Fixed a very rare crash of the network thread Fixed a possible c
BUG FIXES Fixed AlunaCrashHandler not shutting down on exit causing Steam to consider the game to still be running (reported by Ferlione & daofcmacg) Fixed various screens not working anymore after b
BUG FIXES Fixed crash that occurred when launching a drone that was built before 1.1.0.00 Fixed client crashes and desyncs that could occur when a ship built before 1.1.0.00 was spawned from private
Good evening again everyone, and we do hope you're having a relaxed Sunday filled with adventures in the Interstellar Rift universe!In this week's showcase, we're going to be diving into the Hurles C
RESTORING OLD SHIPSSadly, a bug in the previous version caused all ships that were loaded in that version of the game to lose the paint on generated exterior tiles. This data can't be restored by the
CHANGES Interstellar Rift is now 64-bit Added a listAdmins command that shows all users with admin rights on the serverBUG FIXES Fixed various bugs related to super admin rights (See notes for server
BUG FIXES Fixed a client crash that could occur when temperature / smoke effects were visible Fixed a client crash when opening an invalid directory in the editor file browser Fixed a crash that coul
BUG FIXES Fixed Steam Workshop upload (reported by ThatWeirdWizard) Fixed ACTR teleport cooldown and power buffer being saved into blueprints (reported by Obsidiman) Fixed being unable to add or remo
The second part of our 64 bits update is ready for the experimental branch!You can read up on the details about why this is a big change in our previous post here.What are we changing?We're not chang
Aside from the bugfixes below, the experimental branch will have some extra changes to reduce memory usage fluctuating (mainly in the power editor, but it also applies to the rest of the game). See t