0.9.29.15 Public Beta Update
Author: indiefoldcreator
Date:
Fri, 14 Jun 2024
Game: Project Downfall
0.9.29.15 Public Beta is up!
A little 90s beatemup flavour dropping today. Remember when an enemy thrown into a group of enemies would either stun them or knock them down? Well we just added a similar solution. Should encourage the superkick that much more. A dead enemy with the right velocity will stun enemies they slam into.
You can find how to acces the Public Beta HERE!
This a feature we worked on for some time and related to the last major issue we needed to iron out: shooting through dead bodies which could be a real pain especially for those trying to full combo the stage or aim for the leaderboards.
Now hopefully we got that sorted with the best of both worlds:
-We re-enabled and improved enemy and dead enemy collisions( which had to be disabled prior despite looking cool due to the shoot-through/block bullet issue)
-Now with the new knockback feature, flying dead enemies might actually prove useful instead of a hindrance.
-with the updated physics between dead and live enemies when shooting a packed group, the physics ought to force the fallen enemies in a more cinematic way dragging away from players line of sight. In other words: enemies should no longer be able to make use of the fallen comrades and inpenetratable meat-shields.
---
That's it for this one.
hope you enjoy this one. We're gettnig back to work on the game.
Cheers,
The Downfall Team,
Mike, Dawid
A little 90s beatemup flavour dropping today. Remember when an enemy thrown into a group of enemies would either stun them or knock them down? Well we just added a similar solution. Should encourage the superkick that much more. A dead enemy with the right velocity will stun enemies they slam into.
You can find how to acces the Public Beta HERE!
This a feature we worked on for some time and related to the last major issue we needed to iron out: shooting through dead bodies which could be a real pain especially for those trying to full combo the stage or aim for the leaderboards.
Now hopefully we got that sorted with the best of both worlds:
-We re-enabled and improved enemy and dead enemy collisions( which had to be disabled prior despite looking cool due to the shoot-through/block bullet issue)
-Now with the new knockback feature, flying dead enemies might actually prove useful instead of a hindrance.
-with the updated physics between dead and live enemies when shooting a packed group, the physics ought to force the fallen enemies in a more cinematic way dragging away from players line of sight. In other words: enemies should no longer be able to make use of the fallen comrades and inpenetratable meat-shields.
---
That's it for this one.
hope you enjoy this one. We're gettnig back to work on the game.
Cheers,
The Downfall Team,
Mike, Dawid
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