2.0 - Revamped imprint-X design
Author: indiefoldcreator
Date:
Wed, 21 Feb 2024
Game: imprint-X
We took some time to look back at imprint-X and the games largest design-flaw, the rhythm-based bosses.
We tweaked the puzzle world design, level theming and refined some of the phasing of the game.
This patch is more true to the core gameplay and the button based puzzles.
All worlds are unlocked directly in order to allow easier puzzle switching and prevent getting stuck.
Banished all world bosses to an alternative playable world, the randomized procedural super-boss is all the rhythm-bosses the game needs.
Added a couple of unreleased never seen levels cleaned up achievements and update the game-engine.
If you like the game please leave a Steam review <3
Please use the Steam forum for feature requests, questions, or bug reports we actively monitor that.
To play the old version of the game see the "classic" beta branch in steam.
🌟Features & 👾Bug Fixes
Thank you ❤️
// Kim & Vendela
We tweaked the puzzle world design, level theming and refined some of the phasing of the game.
This patch is more true to the core gameplay and the button based puzzles.
All worlds are unlocked directly in order to allow easier puzzle switching and prevent getting stuck.
Banished all world bosses to an alternative playable world, the randomized procedural super-boss is all the rhythm-bosses the game needs.
Added a couple of unreleased never seen levels cleaned up achievements and update the game-engine.
If you like the game please leave a Steam review <3
Please use the Steam forum for feature requests, questions, or bug reports we actively monitor that.
To play the old version of the game see the "classic" beta branch in steam.
imprint-X - 2.0.0 - Patch Notes
🌟Features & 👾Bug Fixes
- Update Game-engine
Update Unity and 3rd party plugins to latest LTS versions.
We fixed a lot of deprecations and niched rendering bugs with this. - New video player
Switched to a better performing and easier to use video player. - Updated masking shader
Fixed some rendering clipping bugs. - Update line-rendering
Update the new rendering API. - Redesign worlds
13 new worlds with better theming.
Made some unfair levels optional. - Unlocked all worlds
Test the world as you want. - Switched asset and file serialization
meta files everywhere. - Removed mandatory rhythm bosses
Worlds are now about puzzles - Updated in-game social media links
These now points to our current stuff.. - Cleaned up legacy objects from all levels
Simplified scenes. - Moved all world bosses to its own separate world
Rhythm hell all in one. - Update Steam SDK
- Script performance fixes
Improved lots of old scripts that affected game performance. - Add new level and unrelease levels
- Removed buggy achievements
Old world design achievements. - Added new achievements for the new worlds to beat
- New steam cloud save file
Cleanup for the new world overview and level layouts and as well as legacy save bug fixes.
Thank you ❤️
// Kim & Vendela
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