Lords of the Black Sun Beta 2.01 released ! (Update)
Author: indiefoldcreator
Date:
Sun, 11 Jun 2023
Game: Lords of the Black Sun
Hello everyone !
As the title implies, we have a brand new build for you guys and this one is a major build.
It includes several and important bug and crash fixes, new content such as technologies and ship parts but above all, the first version of the multiplayer.
Being the first build of the multiplayer being released to the masses, we expect people to stumble upon some bugs and crashes. As always we'd really appreciate any feedback you can give us on whatever you find.
Also it is only LAN and Internet/IP for the time being, but more on this later.
As for what else you can find, here's the changelog:
- Intelligence screen largerly improved. The window is significantly larger, showing more information and bigger and less cluttered text.
- First playable version of the Multiplayer. Expect bugs and possibly crashes. Anything you can report on that side would be greatly appreciated. At this moment it is Lan and Internet/IP only but we plan on implementing Steam Lobbies to make matchmaking much easier.
- New Technologies and ship parts, as well as rebalanced military tech tree.
- Improved combat mode and fixed several bugs related to it introduced in the last build, some of which made the combat almost unusable since the last build.
- UI changes/improvements: Now selecting a planet will indicate how much you can profit from trading with it, as well as how much others can profit from trading with your planets.
- Added a new option for Auto Save frequency.
- Tentatively fixed several crashes related to beta 1.2.
- Some general bug fixing and overall balancing and polishing in several areas of the game.
Have fun !
EDIT:
We have just released a minor revision that fixes the game breaking issues with combat people had since the last two builds as well as some small but important additions.
Full changelog:
- Fixed Can't attack during combat after 1st turn bug
- Fixed Keyboard input issues
- Rebalanced Tech tree, updated some ship parts and changed some things around (Improved ship range is in the science branch for example)
- Fixed Autosave not working issue
- Fixed some fonts in the main menu
- Fixed Selection panel vertical size issue
- Added Icon during combat indicated a ship hasn't attacked or defended yet
- Added Inverted Mouse Buttons option for people with left handed/inverted mouses
As the title implies, we have a brand new build for you guys and this one is a major build.
It includes several and important bug and crash fixes, new content such as technologies and ship parts but above all, the first version of the multiplayer.
Being the first build of the multiplayer being released to the masses, we expect people to stumble upon some bugs and crashes. As always we'd really appreciate any feedback you can give us on whatever you find.
Also it is only LAN and Internet/IP for the time being, but more on this later.
As for what else you can find, here's the changelog:
- Intelligence screen largerly improved. The window is significantly larger, showing more information and bigger and less cluttered text.
- First playable version of the Multiplayer. Expect bugs and possibly crashes. Anything you can report on that side would be greatly appreciated. At this moment it is Lan and Internet/IP only but we plan on implementing Steam Lobbies to make matchmaking much easier.
- New Technologies and ship parts, as well as rebalanced military tech tree.
- Improved combat mode and fixed several bugs related to it introduced in the last build, some of which made the combat almost unusable since the last build.
- UI changes/improvements: Now selecting a planet will indicate how much you can profit from trading with it, as well as how much others can profit from trading with your planets.
- Added a new option for Auto Save frequency.
- Tentatively fixed several crashes related to beta 1.2.
- Some general bug fixing and overall balancing and polishing in several areas of the game.
Have fun !
EDIT:
We have just released a minor revision that fixes the game breaking issues with combat people had since the last two builds as well as some small but important additions.
Full changelog:
- Fixed Can't attack during combat after 1st turn bug
- Fixed Keyboard input issues
- Rebalanced Tech tree, updated some ship parts and changed some things around (Improved ship range is in the science branch for example)
- Fixed Autosave not working issue
- Fixed some fonts in the main menu
- Fixed Selection panel vertical size issue
- Added Icon during combat indicated a ship hasn't attacked or defended yet
- Added Inverted Mouse Buttons option for people with left handed/inverted mouses
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