Patch Notes - The One Where the Megadon Shield Gets Nerfed
Author: indiefoldcreator
Date:
Sun, 11 Dec 2022
Game: Sky Link
Genre:
Action, Massively Multiplayer, Simulation, Early Access
Developer: Odisi Games
Release Date: Fri, 16 Aug 2019
Developer: Odisi Games
Release Date: Fri, 16 Aug 2019
We've got some shiny new patch notes for you all today! This build just went live on Steam, so you might need to download the sucker before you get to shooting through the Megadon's shield as the Raptor.
Yes, we're sorry that the Raptor was unable to hurt the shield before. Instead of "Rock, Paper, Scissors", a Meg vs Raptor fight was like "Lava versus Pompeii". Too soon?
There's a bunch of other tweaks too, and we've been messing with it on the test server - we think it feels pretty great! Just remember - if you LOSE a firefight, sometimes that's not the game being imbalance...
Anyway, take a look at the patch notes below and stay tuned later today, Wednesday, July 21st, for the next Play With The Devs Event!
Megadon
· Reduced initial Rate of Fire of Storm slightly, from 5 per second to 4.
· Increased time for Storm to ramp up to full Rate of Fire from 2.75 seconds to 3.
· Reduced minimum time to trigger Incendiary Grenade from 0.75 seconds to 0.5.
· Increased recoil slightly
· Reduced Armor from 105 to 100
Sky Reaper
· Reduced Armor from 105 to 100.
Type 3B
· Increased cooldown of Armor Buff from 30 to 35 seconds
· Increased initial stage HP of Sentry Turret from 40 to 50
· Increased Rate of Fire of Sentry Turret from 5.8 per to second to 8.3
Sting Wolf
· Increased alpha damage of Nova cannon from 40 to 50.
· Reduced rate of fire from 2 to 1.8
Shade
· Reduced damage falloff slightly, increasing 40+ meter damage.
Prowler
· Reduced slightly Ion Wasp’s recoil per shot
· Reduced slightly accuracy penalty while moving
Upload Game Mode
· Reduced time package needs to spend in an Upload zone to win round from 45 seconds to 40
· Brightness for the Nanocloud Bomb has been tweaked
· Bots in Skirmish has been given new names
· Damage numbers font size increased
· Raptor can now damage the Megadon's shield
· Players can now toggle a visual indicator of key mappings
· Improvements to the shield barrier, making it more subtle and better looking. This also lead to better performance overall.
· Armor Buff VFX has been changed to yellow to match the bar in the HUD
· Zoomout on Minimap has been increased from 200m to 350m
Yes, we're sorry that the Raptor was unable to hurt the shield before. Instead of "Rock, Paper, Scissors", a Meg vs Raptor fight was like "Lava versus Pompeii". Too soon?
There's a bunch of other tweaks too, and we've been messing with it on the test server - we think it feels pretty great! Just remember - if you LOSE a firefight, sometimes that's not the game being imbalance...
Anyway, take a look at the patch notes below and stay tuned later today, Wednesday, July 21st, for the next Play With The Devs Event!
Balance tweaks
Megadon
· Reduced initial Rate of Fire of Storm slightly, from 5 per second to 4.
· Increased time for Storm to ramp up to full Rate of Fire from 2.75 seconds to 3.
· Reduced minimum time to trigger Incendiary Grenade from 0.75 seconds to 0.5.
· Increased recoil slightly
· Reduced Armor from 105 to 100
Sky Reaper
· Reduced Armor from 105 to 100.
Type 3B
· Increased cooldown of Armor Buff from 30 to 35 seconds
· Increased initial stage HP of Sentry Turret from 40 to 50
· Increased Rate of Fire of Sentry Turret from 5.8 per to second to 8.3
Sting Wolf
· Increased alpha damage of Nova cannon from 40 to 50.
· Reduced rate of fire from 2 to 1.8
Shade
· Reduced damage falloff slightly, increasing 40+ meter damage.
Prowler
· Reduced slightly Ion Wasp’s recoil per shot
· Reduced slightly accuracy penalty while moving
Upload Game Mode
· Reduced time package needs to spend in an Upload zone to win round from 45 seconds to 40
Features and improvements
· Brightness for the Nanocloud Bomb has been tweaked
· Bots in Skirmish has been given new names
· Damage numbers font size increased
· Raptor can now damage the Megadon's shield
· Players can now toggle a visual indicator of key mappings
· Improvements to the shield barrier, making it more subtle and better looking. This also lead to better performance overall.
· Armor Buff VFX has been changed to yellow to match the bar in the HUD
· Zoomout on Minimap has been increased from 200m to 350m
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