UPDATE #33 - Minecon 2015 Edition

Date: Fri, 21 Apr 2023
Tango Fiesta Game Banner
Genre: Action, Indie
Developer: Spilt Milk Studios Ltd
Release Date: Thu, 24 Sep 2015
Minecon was AMAZING! We met so many cool indie devs, some of the Mojang team, and a bunch of awesome streamers and youtubers like the epic BaconDonutTV who interviewd us - we'll link to that as soon as its up!

We also met tons of brilliant new fans of Tango acrossthe two days, so if that's you do say hi! It was an unforgettable experience and we're so lucky to have been invited along.

We documented some of the highlights in photo form over on our facebook page too, so you should check that out for some giggles. The sheer amount of stuff left on our stand was mad - we can only assume it’s because Tango Fiesta is so exciting and addictive, it makes people forget how expensive their Minecraft merchandise was!

We worked very hard during the show to get the build fixed if anything came up, and the latest live version (out right now!) is that very same version, you lucky lot.

We also live streamed from the show all weekend and you can watch that here on our Twitch channel (please do follow us too!).

And we’re archiving all the footage over on our YouTube channel which is
boom right here (why not subscribe to this too, eh?)

Here’s the (almost) full list of changes! We’ve left off anything we’ve done to support Localisation, or indeed anything to do with World 5 or the Steam Workshop features (both coming soon!) because while it’s important work it doesn’t really affect what you’ll be able to play right now.

CHANGELIST!



Updated


All guns now have an image during Co-op drop in choice. Specifically added for VCR, Mac n Cheese, Matrix 80.
Chat in Online Lobbies now takes priority for inputs. Put simply: the host will no longer accidentally trigger the level load when chatting.
Clients are now only shown as joined when they're 100% joined. While connecting, their lobby status reads 'connecting'
Host pausing now pauses the game for clients
Join Game/Server Browser screen now supports pagination for more than one screen of results.

Fixed


Fixed an issue where the player was able to swap from an empty gun before game initiated the reload of its clip. This used to result in the player having 'reload' displayed above their head until they reloaded either of their guns again.
Zombies stopped animating occasionally. Now they should always animate when appropriate.
Fixed an issue whereby if you started reloading facing any direction other than horizontal, after the reload, the gun rotates as you aimed and your character pose didn’t.
Fixed an issue where no props were being shown in the Killionaire Boss Fight level other than in the player’s Spawn Room.
Chainsaw now damages enemies in the direction you aim, rather than just to the right.
Killionaire boss fight now always spawns more than 1 boss
Bosses no longer spawn into the boss fight if the player has paused the game.
Yatcha Queen's movement SFX no longer plays in menus if you exit from the fight without finishing it.
Fixed an issue where the player character's drawing order was wrong until players input any button.
Fixed issue where if the player moved between two downed comrades, reviving them each a bit at a time, and does so more than once, then eventually they'll be unable to revive one of them.
Fixed an issue where if any player dropped out of the game while any player was 'dead/downed', the camera would break and fail to center on any players at all.
Fixed the reviving list order so it’s no longer trumping player location when reviving comrades.
Fixed an issue where if two players were dead in close proximity then the game couldn’t tell which of the two players it is you wanted to revive. Now targets closest downed player.
Fixed an issue where the game would assign one life to each player, and if the whole team lost 4 lives, the game would end.
Fixed an issue that would mean occasionally downed players could not be revived at all
Fixed an issue where generic enemies would stop taking damage.
Fixed an issue where the player had a giant floating ‘A button’ icon above them at all times
Fixed an issue where players would appear on the ground before parachuting in
Fixed an issue in co-op where when a player exited, sometimes nobody could lock in their weapon choices
Fixed an issue for Clients where buttons on the Mission Results screens would be doubled up sometimes.

That’s it - short and sweet, and we’re back hard at work on the next update! Not long now till we’ll be announcing a launch date!

See you soon!

The Spilt Milk team

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