v11.4.2 - Bug Fixes & Map Updates
Author: indiefoldcreator
Date:
Tue, 11 Jul 2023
Bug Fixes
- Fixed an oversight where German machine-gunners would not have gloves on in first person.
- Fixed a visual bug where a floating bullet could be seen after picking up a DP-27 off the ground.
- Fixed an exploit where artillery could be spotted beyond the fog distance and on the ceiling of the world.
Gameplay
- Canceling a long-range artillery strike that hasn't yet started will no longer consume the strike (i.e., the strike is refunded and can be used at a later time).
- Increased the number of projectiles in canister shots from 20 to 50.
- Made standing recoil while hipfiring the MG42 and M1919A6 more consistent.
Maps
Fury Clash
- Increased most objective lock timers from 5 to 10 minutes.
- Added more minefield protection volumes.
Rhine River Advance
- Fixed doors on a few buildings preventing players from entering.
- Fixed bugged lighting on windmill mover.
- Fixed missing staircase in Honopel objective building.
- Fixed floating tree statics in the forest between Honopel and Refuel Area.
- Fixed bug with the fog ring causing some objects to pop rather than fade in and out of view.
- Removed M45 Quadmount construction from Allies.
- Reduced view distance by about 75 meters to improve performance.
- Reduced culling distance on static trees by about 40 meters to improve performance.
- Removed ineffective anti-portals from the level to improve performance.
- Added or optimized existing BSP netcuts to improve network performance.
Targnon Advance
- Improved capture volume for AT Gun Position objective and reduced player requirement from 5 to 3.
- Increased respawn timer for US M4A375W Sherman tank from 60 to 90 seconds.
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