Patch Notes - Update v1.2

Date: Thu, 08 Dec 2022
Spark the Electric Jester 2 Game Banner
Genre: Action
Developer: Feperd Games
Release Date: Thu, 16 May 2019
Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!


  • > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
  • > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.
  • > The double jump is now restored after hitting a dash ring.
  • > More tutorial pop ups have been added to stages on your first playthrough.
  • > The speed Fark can reach on his own on the ground has been greatly increased.
  • > On easy mode, you should be able to find early goals in Hyperath and Apocalypse.
  • > Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
  • > Biker charged attack effect is now more transparent.
  • > Smooth turning description has changed.
  • > “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.
  • > A screen with the complete game time was added after the credits.
  • > Warning timings were changed for Turbo Bird.
  • > Some similar changes to float’s boss fight.
  • > Camera was tweaked slightly to not snap back to its regular rotation while upside down.
  • > The glitch where Edgy’s charged attack made you lose all your momentum was fixed.
  • > To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.
  • > Fixed a glitch where it was possible for Astra to fall off the stage on occasion.

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