Patch Notes - Update v1.2
Author: indiefoldcreator
Date:
Thu, 08 Dec 2022
Second patch is coming up, there’s likely more to come after this but this one has a lot of changes so buckle up!
- > Difficulty descriptions have changed, now easy mode is the recommended difficulty for first time players as normal seemed to hard in retrospective.
- > Changes to the level design were made in Shantoria, Titanic Tower, Hyperath Fleet and Planetary Stripe.
- > The double jump is now restored after hitting a dash ring.
- > More tutorial pop ups have been added to stages on your first playthrough.
- > The speed Fark can reach on his own on the ground has been greatly increased.
- > On easy mode, you should be able to find early goals in Hyperath and Apocalypse.
- > Input check for jumping and several others were improved for those machines which the game runs at a low framerate.
- > Biker charged attack effect is now more transparent.
- > Smooth turning description has changed.
- > “In Stage Timer” added, a global timer that only counts time spent in-game and not in any menus, with the exception of the pause menu.
- > A screen with the complete game time was added after the credits.
- > Warning timings were changed for Turbo Bird.
- > Some similar changes to float’s boss fight.
- > Camera was tweaked slightly to not snap back to its regular rotation while upside down.
- > The glitch where Edgy’s charged attack made you lose all your momentum was fixed.
- > To lock on, you’ll now need to just tap the button, holding it will execute a charged attack.
- > Fixed a glitch where it was possible for Astra to fall off the stage on occasion.
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