Major Update 0.9 - Out Now

Date: Sat, 09 Nov 2024
Game: Devilated
Devilated Game Banner
Genre: Action, Adventure, Casual, Indie, RPG, Early Access
Developer: Trunka
Release Date: Fri, 29 Jan 2021

Hi folks,


Trunka here (Changed my handle from Trunks.)
As you know, I have been working on an update that takes a while.
To keep this update simple, here it is, Devilated 0.9. Enjoy!



Full interview version with Gianni Matragrano:


https://www.youtube.com/watch?v=6bCg7B-iIsA

Steam Deck skin: Bring it to a local decal company


https://drive.google.com/file/d/1Hh8MG88v3V8BtLjWvVqkrKDfQc15TECm


Full Blood Mesa experience:


https://www.youtube.com/watch?v=293jkrRyBfs

New Demo available:




Join the Discord channel:




V 0.9 Changelog


- Shitton of protagonist oneliners added, voiced by Gianni Matragrano
- Brief story videos
- Quick melee (Sword) like a samurai with katana
- Abilities (Gliding Furfur Wing, Sword abilities, Gibbing Hook, Lighter - Deer Ghost, Grenade Slash...) enhancing maneuvers & combat
- Revamped inventory system, holding/switching 9-13 weapons at once
- Gore-blood revamped to go American Psycho.
- Bike riding sections
- Boss head as a weapon acquired after defeating every boss, non-repairable.
- Changed instant-items to randomized Powerups scattered across all levels.
- Resources = splitted between pickups and collecting corpses, and add armor
- Endless mode changed to RPG style with different maps, including a merchant to buy stuff.
- Simple B-Hopping.
- Extended modding abilities (Characters/ HUD Change/ Hand model/ Custom Soundtrack...)
- Fx (Outline, Screen-space reflections, smooth camera, caustics, new Stylish meter, Jump/Air-Dash magic circle effect...)
- Reloading removed
- Grounded Enemies randomly move sideways while attacking = battle more tactical
- Town removed, merchant moved into the map. 2 previous merchants changed to Hp & Armor healer.
- Improved performance & Steam Deck compatibility
- Controller D-pad navigation snapping implemented
- Jumping Pads added
- Changes to weapons & bosses
- Removed console, switch to panel-style for cheatcodes
- UI changes
- Created the base for future localization
- Enemies voiced by me (Trunka) insulting player
- Recoil patterns in 'Devilated' difficulty or higher
- Lots of changes/ fixes

Thanks to the Neon Doctrine team and the community for having my back and providing support when needed.


Done with heart,
Trunka

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