Kabounce March Update & Fruit Pack!

Date: Mon, 26 Aug 2024
Game: Kabounce
Kabounce Game Banner
Genre: Action, Indie, Sports
Developer: Stitch Heads Entertainment
Release Date: Tue, 29 May 2018
Hi Everyone!

We've been busy working on some things and can finally share it!


Free With Amazon Prime!


For the March update we're including 3 new Challenges and the Fruit pack! You'll be good to go for spring with the fruity additions of accessories and pinballs. We've made these cosmetics a bit more colourful than usual!

Additionally, we've partnered with Amazon to deliver a free copy of Kabounce for ALL Amazon Prime subscribers. Claim it on the Twitch Prime section of your account via the desktop app. Hopefully this'll bring some fresh meat in for you!

What's more, you get both the Animal Pack and the new Fruit Pack DLC FREE if you're subscribed to Amazon. Cross play is available, so you'll be matched up versus PlayStation and Steam players, and versus Twitch players on Steam and PlayStation of course!

If you instead prefer to stick with your platform of choice, get the Fruit Pack on Steam now at € 4.49 / $ 4.49!
https://store.steampowered.com/app/1040110/Kabounce__Fruit_Pack/

Challenge Levels


Skid

Passage

Fracture

Seems like Tim is top of the Dev leaderboard.. It'll be a short lived victory with this patch live.

Patch Notes


Additions:
- Fruit Pack customisations!
- 3 new challenge levels: Passage, Skid and Fracture

Improvements:
- Decreased the small internal cooldown in-between consecutive slams from 0.3s to .18s to improve responsiveness
- When playing multiplayer challenges, always keep moving the 'moving elements' to keep it fair between players and prevent exploit with static hazards
- Added more available server regions to select in the settings and improved clarity of them being sub-settings

Bug Fixes:
- Fixed potential infinite loading screen when coming back to menu from an unfinished boss race
- Fixed occasional incorrect high number for total blue stars
- Still upload to leaderboard if improved the relevant relay highscore but didn't improve personal best
- Fixed double combo from capturable boosters in Mizu Temple
- Fixed occasional incorrect percentage in the post-game results
- Fixed the result displaying "defeat" instead of "draw " when playing solo (or splitscreen in the same team)
- Fixed incorrect behaviour on boss races when playing multiplayer with type "individual"
- Fixed potential duplicate Bots when a player left during pre-game
- Fixed capturable boosters being Shockable
- Fixed total capture percentage never adding up to 100% in Nero Reef
- Fixed not being able to click "Back" and "Revert" with mouse in the in-game settings menu
- Fixed the visuals of the rebound key not immediately updating when doing so in challenges
- Fixed the last previewed loadout being selected instead of the actually selected one
- Fixed loadout preview in Garage sometimes being empty before saving it a first time
- Fixed the custom hat/glass rotations not being applied to the special pinballs in menu and pre-game
- Fixed not being able to change rotation of hats/glasses after switching tabs, until selecting another item
- Fixed the desire to dash if the dash button is still pressed when receiving a boost
- Fixed white square icon for scoring a revenge elimination
- Feat of strengths now also display unlock date

Additional Update


We nerfed some Dev Star times to take a better average of our team, we noticed the rough % of players able to reach Dev Stars with enough attempts was similar to our internal team, so we adjusted some times to see how that would affect stats. Similarly, we improved some times of loot balls in challenge levels since we felt they were a bit unfair. This doesn't affect anything if you've already obtained the loot ball.

Let us know what you think in the comment section below. We continue to appreciate your support and love to see you guys share plays and feedback on our Discord (discord.gg/kabounce)

Cheers!
-Stitch Heads

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