Happy birthday Halloween Forever! v. 1.105 now live

Date: Sun, 15 Dec 2024
Halloween Forever Game Banner
Genre: Action, Indie
Developer: Imaginary Monsters
Release Date: Tue, 25 Oct 2016

Nearly a year ago today Halloween Forever crawled it's way out of Early Access and onto Steam. I'm happy to share a new update today that I hope addresses some issues that have come up over the past few months and makes the overall quality of the game experience better. Some notes about what's new:



- Added some substantially overhauled gamepad and keyboard manager (thank you Jakylgamer). No more gamepad shutting off keyboard inputs, game crashes on gamepad unplugging, and overall broader gamepad support. I've been able to test using an xbox 360, gravis gamepad pro, and ibuffalo snes/sfc format usb controller and they each work. Please take a look at the Control Config menu too so you can map the attack and jump buttons to your preference. Because of how Gamemaker interprets different manufacturer gamepads, the ABXY (or similar) buttons may appear ordered differently. These are mappable though.

- Added a 99 Lives toggle in the Config menu. Achievements are disabled while this is enabled. 99 Lives must be set per run and doesn't save on game restarts. I wanted it to be a manual opt in per run so people don't accidentally miss an achievement, but if it seems important to save this setting I can change it.

- Keyboard and gamepad can navigate menus! You might have noticed the severed Pumpkin Man hand hovering in menus. Mouse clicks still work if you don't wish to use the button controls.

- Config has a Fullscreen toggle! This doesn't require restarting the game.

No new content this time around but soon or after Halloween I'm aiming to add a few new playable characters. A playable Chainsaw Maniac and Grizzledude at least. Also maybe keep an eye out for some easter eggs that may tease some interesting things about the new game I'm working on, Abyxsis!

Thanks again everyone. I'll be keeping an eye on the forums if issues arise. Wishing some of these features could have come sooner but also they'll be ready from day 1 in future games I make, so better late than never : >

If you're ever curious to see what's going on with the new game or want to chat about Halloween Forever stuff, don't be a stranger! twitch.tv/imaginarymonsters

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