New maps and mechanics
Author: indiefoldcreator
Date:
Mon, 06 Feb 2023
Game: Botanical TD
I wanted to give a small update on what happened and on what I'm working since I created the Steam store page.
My main priority is creating many new maps. As many prototypes as possible. The best and most fun maps will be finished with full designs. Here are prototypes I created so far:
There are two new mechanics which can be seen on map 4 and 5.
Teleporters
The white fields are teleporter which warps enemies to another point on the map.
Obstacles
On certain fields there is small weed on the path. Spend some currency and grow them big to block the path for enemies. This could give you a tactical advantage.
There is still a lot to do until the full release and it's working great so far. I'm able to develope a lot of stuff really fast. A lot of foundation stone is already set.
Ideas for buildings
Currently there are 7 different buildings. There will be at least 15 for the release. One building is buffing all buildings next to it. Another building will be dublicating itself over time to free fields around itself. That's just two examples.
More enemy types
Powerup fields for enemies
New maps
My main priority is creating many new maps. As many prototypes as possible. The best and most fun maps will be finished with full designs. Here are prototypes I created so far:
New mechanics
There are two new mechanics which can be seen on map 4 and 5.
Teleporters
The white fields are teleporter which warps enemies to another point on the map.
Obstacles
On certain fields there is small weed on the path. Spend some currency and grow them big to block the path for enemies. This could give you a tactical advantage.
More updates
There is still a lot to do until the full release and it's working great so far. I'm able to develope a lot of stuff really fast. A lot of foundation stone is already set.
Ideas for buildings
Currently there are 7 different buildings. There will be at least 15 for the release. One building is buffing all buildings next to it. Another building will be dublicating itself over time to free fields around itself. That's just two examples.
More enemy types
Powerup fields for enemies
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