CULTIC: Chapter One - Custom Difficulty BETA
Author: indiefoldcreator
Date:
Tue, 06 Dec 2022
Game: CULTIC
The beta for Custom Difficulty is finally here! It took a bit longer than expected but the randomizer was some seriously hard work. Getting it to play nicely with the quicksave system took much more convincing than I was expecting. Due to the magnitude of changes in this update, and the many many options available in the Custom Difficulty mode, I'm releasing this update to the beta branch first to test the waters before releasing it to the main branch.
If you're not familiar with accessing beta branches, it's simple and easy!
Go to your Steam Library
Right-click on CULTIC
Click on Properties
Go to the BETAS tab
Select "beta" from the drop-down list
Allow CULTIC to update
So what's new in this update?
A new difficulty mode has been added that allows you to deeply customize your play experience. Choose from a handful of modifiers to mix up enemy behaviors, damage, speed, adjust game rules, and even randomize enemy placements!
You can also save presets and load them back in for quick setups! If you want to share presets with other players, they can be located in:
steamapps\common\CULTIC\CULTIC_Data\Presets
The .cdiff file is a simple text file type that can be easily copy/pasted between devices.
A handful of presets come with the update!
This update also comes with a fairly substantial amount of changes. More on those below - thanks for your support of CULTIC, and I hope you enjoy the update!
Please report any bugs and feedback in the proper channels on the Steam Discussions forum!
If you're not familiar with accessing beta branches, it's simple and easy!
So what's new in this update?
Custom Difficulty
A new difficulty mode has been added that allows you to deeply customize your play experience. Choose from a handful of modifiers to mix up enemy behaviors, damage, speed, adjust game rules, and even randomize enemy placements!
You can also save presets and load them back in for quick setups! If you want to share presets with other players, they can be located in:
steamapps\common\CULTIC\CULTIC_Data\Presets
The .cdiff file is a simple text file type that can be easily copy/pasted between devices.
A handful of presets come with the update!
- Instagib - One shot and it's over - for you and your enemies!
- One Punch Man - Your fists and feet are unmatched in power
- Extreme Plus - Extreme, but even harder! Extra enemy damage, speed, and accuracy, and no health regen.
- Hardly Extreme - Extreme enemy placements and behaviors, Hard damage/HP values
- Bullet Hell - Enemies dish out large quantities of slow-moving bullets vs. a speedy player
This update also comes with a fairly substantial amount of changes. More on those below - thanks for your support of CULTIC, and I hope you enjoy the update!
Please report any bugs and feedback in the proper channels on the Steam Discussions forum!
Fixes
- A catch was put in place so that corrupted saves/preference files should no longer soft-lock the menus
- Map Start/Checkpoints should no longer get overwritten when loading a checkpoint from the main menu
- Infected corpses now properly get an explosive damage multiplier as soft targets
- Scene Select should properly reflect not having a max kill count for boss maps
- Press-and-hold interaction prompts will now show up even when Interaction Markers are disabled
- Some easy-to-access OOB areas were blocked off
- Render scale should now properly honor native resolutions for those using >1080p resolutions
- A potential fix was implemented to alleviate some visual movement stuttering
- Lantern is no longer held inside the player's body which should help with throw trajectories
- Grabbable props now properly receive impulses from damage sources
- Thrown hatchets should more reliably set off bear traps
- Incinerator tank leak audio now properly mixed
- Pistol cultists now properly check for line-of-sight from their pistol height, rather than hip-height
- China Lake removed from E1M6 Scene Select loadout
- TNT Plunger skip in E1M5 fixed
- Player Run Toggle setting persistent across scenes
- Fixed some spots where the player could get stuck on map geo
Additions / Changes
- Weapon swapping now accepts input buffers
- A weapon swap that was buffered before a shotgun reload starts will cancel the reload
- Lever-action reloads can be interrupted with a weapon swap
- The FG42's Full Auto upgrade can now be toggled with Tertiary Fire (MMB by default)
- There should now be a pickup for all main weapons in all maps, making pistol-start runs more feasible
- LAR ammo pickups were increased in quantity
- Additional LOS blockers added to mine camp in E1M2
- A proper death barrier was added below map geo so players that fall out of bounds are not soft-locked
- Burn damage against larger enemies has been nerfed, making it a bit more difficult to ignite them
- Maps in Scene Select are unlocked when the map is started, rather than cleared
- All difficulties below the highest completed can be accessed in Scene Select
- An option to disable music slowdown added to Options > Sound
- Backup Map Start saves are created by default to prevent players from losing progress if they forget to create a manual save. These can be disabled from Options > Gameplay
- Checkboxes in options are now all left-aligned, for consistency
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