Update 0.12.0 The September Update!
Author: indiefoldcreator
Date:
Tue, 12 Dec 2023
Game: Bombernauts
The September Update is here!
(previous version patch notes here)
(there are now 15 levels per season plus 71 neutral levels)
(previous version patch notes here)
VERSION 0.12.0
LEVELS
- Neutral level "JellyDonut" adjusted to help with visibility
- Neutral level "DivingPlatform" adjusted to have less bouncy blocks
- Summer level "Plywood" adjusted to help with visibility
- Summer level "Rails" adjusted to have larger platforms
- Summer level "Raft" adjusted to no longer have bouncy blocks on its lower level
- Autumn level "StickyPillars" reworked
- Added new Summer level "Fort"
- Added new Autumn level "RoadBump"
- Added new Autumn level "CloseCastles"
- Added new Autumn level "Stripe"
- Added new Winter level "Chess"
- Added new Winter level "Slalom"
- Added new Winter level "IcePlus"
- Added new Spring level "Screen"
- Added new Spring level "PottedPlant"
- Added new Spring level "Beams"
- Added new Neutral level "BoostPads"
- Added new Neutral level "TwistyKnot"
- Added new Neutral level "CrissCross"
(there are now 15 levels per season plus 71 neutral levels)
NEW POWERUPS
- Added new powerup to the regular pinata set: The "Whack-a-Mole"! Whack it and it pops up elsewhere... and grows stronger. Much stronger.
- Added new powerup to the regular pinata set: The "Inner Tube"! Hope you packed some lava-proof swim trunks...
BALANCE
- Spirit Bomb now charges twice as fast
- Steroid Arms now fall off when you get batted instead of after a random timer
- Pinata spawn rate increased from 15-20 seconds to 10-15 seconds
- Bounce Block input leniency from .16 seconds to .20 seconds
- Regular Pinata now has a small chance to drop a Gold Pinata powerup
- The first bounce on a bouncy block will now always go full height for players and non-ghost bombs
- Baseball Bat charge force rescaled for bombs only (a no charge bat will effect bombs a lot more than it used to)
- Reworked the calculation for explosion destruction radius / metal destruction radius / force radius / force power to be consistent (previously powerups were altering each of these individually, now all are calculated from one "Power" value. Destruction radius should still be the same between all of them, other variables wont. This effects most powerups differently, some nerfs some buffs)
- You now die if you reach Y=1000 (1000 blocks above lava level), good luck astro-nauts.
VISUALS
- Mega Bomb now has its own model
- The light source on explosions now more accurately reflects the force range of the explosion
- Tweaked the distortion effect on explosions especially for larger ones
- Adjusted the particle effect + graphics on Black Hole and White Hole
- The game now displays indicators around the edge of the screen showing the location of offscreen living players
- "Low" Particle setting now disables weather effects, explosion smoke, and a few other particles. "Medium" now tones down the amount of particles on a couple effects.
MISCELLANEOUS
- The game now avoids choosing the same map twice in a row (it keeps a history of the last 12 maps you played on and tries to pick a different one each time)(If you have custom maps enabled this just keeps a record of 1 previous map instead)
- Pinata contents now pull from a shuffled deck instead of completely randomly. When the deck is half empty it resets it.
- Match winner detection timer now resets if someone respawns (you have to survive for 4 seconds after zombifying before the game declares you the winner)
- Added "Advanced Settings" menu to the Create Game panel. Moved a few options into here.
- Added "Force Spawn" Game Setting. This will force all players to spawn if they haven't yet a few seconds after a game begins.
- Added Powerup spawn options to the advanced game settings.
- Added "Uses per Bomb Item" to advanced game settings. Grants you multiple of a powerup when you pick them up from an item.
- Lobby Browser now shows game settings.
- Certain game settings will now disable the lobby from quick-play joining (you can still join them via the lobby browser or invites). Currently the following settings will disable quick-play:
- "None" or "Insane" item rate
- More than 1 use per bomb item
- Custom Maps
- More than 10 max players - "Awesomeness" setting now allows for manual text mode. Burrito mode re-enabled. Future awesomeness settings will not be documented in patch notes. Perhaps I added some in this patch even? heh heh heh
- Spirit Bomb now grants a chat title
FIXES
- Fixed an issue where bounce block jump timing was wrong if you missed a jump previously
- Fixed an issue where bouncy bombs were not bouncing full height on bounce blocks
- Improved error logging
- Fixed an issue where the game would freeze for a second when trying to spawn a pinata when there are no tiles left in the world
- Fixed an issue where Pinata position was incorrect for a split second at spawn for clients
- Fixed an issue where some parts (Jetpack) were not transparent on the player's speed trail
ACHIEVEMENTS
- Added Achievements! (Achievements cannot be unlocked in a sandbox server.)
- All public achievements will be community suggested and voted (hidden achievements are my own >:). Check the thread here if you'd like to suggest one.
- Added Follower of the King (suggested by Hammerfan)
- Added Bombernaut Space Program (suggested by Mystic Asian)
- Added ???
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