June 2017 News
Author: indiefoldcreator
Date:
Thu, 17 Oct 2024
Hello Everyone - in the May 2017 update we mentioned that the next update is scheduled for July, as Icity is now in a planned 2-month testing and review process. We're now half way through, and we have some very early results to share!
The big idea is to take a step back and look at the big picture, to see where the game development should be focused, based upon testing and community feedback. We're evidence-based here, and we like a crowd.
So far, the top 3 things identified:
1. bump up the level of flight-sim sophistication, which may include things like:
- more aircraft (both mission specific and general purpose)
- increase in technical sophistication for aircraft systems (things like landing gear, exhaust vents, flaps)
- ability to customize aircraft (colours, upgraded parts)
2. integrate the city building aspects of the game into a game economy, and strengthen the connection between buildings and aircraft (perhaps more directly interactable systems)
3. add more detail to the game's overall presentation via animations, customizable parts, and terrain features.
This June we'll continue to review these and other ideas with an eye to improving the development plan for Icity. Of course, we'll also go to the beach for a while ... a great place to contemplate the big picture, but mostly we'll be working away in the hangar. Let us know your ideas - we welcome your thoughts and feedback on how to improve Icity: A Flight Sim ... and a City Builder!
The big idea is to take a step back and look at the big picture, to see where the game development should be focused, based upon testing and community feedback. We're evidence-based here, and we like a crowd.
So far, the top 3 things identified:
1. bump up the level of flight-sim sophistication, which may include things like:
- more aircraft (both mission specific and general purpose)
- increase in technical sophistication for aircraft systems (things like landing gear, exhaust vents, flaps)
- ability to customize aircraft (colours, upgraded parts)
2. integrate the city building aspects of the game into a game economy, and strengthen the connection between buildings and aircraft (perhaps more directly interactable systems)
3. add more detail to the game's overall presentation via animations, customizable parts, and terrain features.
This June we'll continue to review these and other ideas with an eye to improving the development plan for Icity. Of course, we'll also go to the beach for a while ... a great place to contemplate the big picture, but mostly we'll be working away in the hangar. Let us know your ideas - we welcome your thoughts and feedback on how to improve Icity: A Flight Sim ... and a City Builder!
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