Sky Link Offline
Author: indiefoldcreator
Date:
Sun, 11 Dec 2022
Game: Sky Link
Genre:
Action, Massively Multiplayer, Simulation, Early Access
Developer: Odisi Games
Release Date: Fri, 16 Aug 2019
Developer: Odisi Games
Release Date: Fri, 16 Aug 2019
Hey Sky Captains!
We are a small team that started with a dream to challenge traditional shooters and bring that experience to the skies! It has been a wonderful and crazy road but we are so close!
Today, we would like to announce Sky Link: Freefire as our Free-to-Play path forward! Everyone who has purchased Sky Link will be reimbursed with:
+1 Unique Sky Captain Skin
+1 Unique Sky Captain Portrait
+4 Drones
+375,000 Currency
Temporarily, Sky Link will go offline and will be available by the second quarter of 2023 with many exciting features, community playtests, and more!
Signup for playtests here
Introducing our communities!
We are focusing on a more standard Team Deathmatch mode for launch, with a potential Ranked mode and general Ladder System. There will be a Revive Mechanic included in the mode, where players can revive their teammates to not lose a point. Upload is still contemplated as a more competitive mode, but we wanted to create a more competitive mode with the community while players wreck stuff in TDM.
We will be adding progression to the game as well for launch. Players will be able to progress through each drone once they're unlocked to mix and match different modules combinations to open different playstyles for each drone.
Players will have access to new maps. We hope to launch with multiple maps, we will announce more as we get closer to the launch date.
We feel we’ve created an exciting and unique flight model that includes multiple movement mechanics that are yet to be seen in any aerial combat game. These are designed to be easy to learn and difficult to master, so the focus is not just in downing enemies by firing weapons and launching missiles but also by using movement mechanics to stay alive. Together we feel this makes for a very engaging, tense and exciting experience that we hope others enjoy as much as we do!
We are working to improve our bots in the game so that players can enjoy a decent challenge Skirmishing against them to get to know the different playstyles available. At some point we hope to get those bots to the point where they can prove more of a challenge to players and start including them in future game modes.
We are working hard on general polish as well focusing on the following main areas:
Making sure transitions are smoother.
Improve player understanding of combat scenarios by making them more intuitive,
Players can now locate others by just listening for example.
As well being able to see or feel from where they are being fired at.
More clear combat utility and improved feel of Smoke in game.
All sides should have proper feedback from each ability and item.
Polish for shiny purposes
Improve sensation when spawning/respawning
Each drone will have a unique sound for its engine.
Idle and active effects for the engine.
Clearer indications of which movement mechanic is under use.
UI upgrades all around,
In game Tab screen
Matchmaking flow
HUD improvements
If you got this far reading, thanks for sticking around! Hope to see everyone in our aerial battlefield of the future! Suit up and link up, see you in the skies!
Sky Link: FreeFire: COMING SOON!
Spawning and respawning fx applied to drones.
Hit indicator spheres added to drones to tell players which direction damage came from.
Added a subtle camera shake when damage is received.
Redid Stasis and EMP
Pandora and Split:
Smoke floors replace water in several maps and smoke clouds have been added to provide cover, supporting close range combat and escapes.
Split now will open areas when 6 or more players join the match.
Tab screen
Score screen
Dead screen
Garage and cosmetics UI
Ping system - ping allies for a blue mark, enemies for red, and anything else for white.
These are larger features being worked on, planned, or subject to change.
Progression and attachment system - level up to unlock attachments!:
Improved bots - receive orders and context awareness.
Missile redesign - more missiles coming to drones!
Hit indicator improvements - Effects UI indicators, screen edge overlays.
Ladder System - a more competitive format where you can rank up from bronze, silver, gold, platinum.
Game modes
Team Deathmatch Plunder - Currency as a 2nd win condition and respawn.
Unreal Engine 5
Battle Royale?
We are a small team that started with a dream to challenge traditional shooters and bring that experience to the skies! It has been a wonderful and crazy road but we are so close!
Today, we would like to announce Sky Link: Freefire as our Free-to-Play path forward! Everyone who has purchased Sky Link will be reimbursed with:
+1 Unique Sky Captain Skin
+1 Unique Sky Captain Portrait
+4 Drones
+375,000 Currency
Temporarily, Sky Link will go offline and will be available by the second quarter of 2023 with many exciting features, community playtests, and more!
Signup for playtests here
FLIGHT PATH AHEAD!
Introducing our communities!
TEAM DEATHMATCH
We are focusing on a more standard Team Deathmatch mode for launch, with a potential Ranked mode and general Ladder System. There will be a Revive Mechanic included in the mode, where players can revive their teammates to not lose a point. Upload is still contemplated as a more competitive mode, but we wanted to create a more competitive mode with the community while players wreck stuff in TDM.
PROGRESSION
We will be adding progression to the game as well for launch. Players will be able to progress through each drone once they're unlocked to mix and match different modules combinations to open different playstyles for each drone.
MAPS
Players will have access to new maps. We hope to launch with multiple maps, we will announce more as we get closer to the launch date.
Pandora
Split
Vice Bay
MOVEMENT
We feel we’ve created an exciting and unique flight model that includes multiple movement mechanics that are yet to be seen in any aerial combat game. These are designed to be easy to learn and difficult to master, so the focus is not just in downing enemies by firing weapons and launching missiles but also by using movement mechanics to stay alive. Together we feel this makes for a very engaging, tense and exciting experience that we hope others enjoy as much as we do!
BOTS
We are working to improve our bots in the game so that players can enjoy a decent challenge Skirmishing against them to get to know the different playstyles available. At some point we hope to get those bots to the point where they can prove more of a challenge to players and start including them in future game modes.
POLISH
We are working hard on general polish as well focusing on the following main areas:
Making sure transitions are smoother.
Improve player understanding of combat scenarios by making them more intuitive,
Players can now locate others by just listening for example.
As well being able to see or feel from where they are being fired at.
More clear combat utility and improved feel of Smoke in game.
All sides should have proper feedback from each ability and item.
Polish for shiny purposes
Improve sensation when spawning/respawning
Each drone will have a unique sound for its engine.
Idle and active effects for the engine.
Clearer indications of which movement mechanic is under use.
UI upgrades all around,
In game Tab screen
Matchmaking flow
HUD improvements
If you got this far reading, thanks for sticking around! Hope to see everyone in our aerial battlefield of the future! Suit up and link up, see you in the skies!
Sky Link: FreeFire: COMING SOON!
Changelist
VFX
Spawning and respawning fx applied to drones.
Hit indicator spheres added to drones to tell players which direction damage came from.
Added a subtle camera shake when damage is received.
Redid Stasis and EMP
Maps
Pandora and Split:
Smoke floors replace water in several maps and smoke clouds have been added to provide cover, supporting close range combat and escapes.
Split now will open areas when 6 or more players join the match.
UI
Tab screen
Score screen
Dead screen
Garage and cosmetics UI
Ping system - ping allies for a blue mark, enemies for red, and anything else for white.
Road Map
These are larger features being worked on, planned, or subject to change.
Progression and attachment system - level up to unlock attachments!:
Improved bots - receive orders and context awareness.
Missile redesign - more missiles coming to drones!
Hit indicator improvements - Effects UI indicators, screen edge overlays.
Ladder System - a more competitive format where you can rank up from bronze, silver, gold, platinum.
Game modes
Team Deathmatch Plunder - Currency as a 2nd win condition and respawn.
Unreal Engine 5
Battle Royale?
Write your comment!