TFM Weekly Update 📜 #FeatureFriday-07/04/23
Author: indiefoldcreator
Date:
Wed, 10 May 2023
Game: TFM: The First Men
Genre:
Indie, Simulation, Strategy, Early Access
Developer: Gathering Tree
Release Date: Wed, 02 Nov 2022
Developer: Gathering Tree
Release Date: Wed, 02 Nov 2022
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We know many of you have been eagerly waiting for the upcoming major update, and we are happy to say that the version will be ready for testing next week or the week after! ːreexcitedː
This week, we added new constructions, a new profession, and a new resource. We also improved the game's visuals, and balance, and fixed several bugs.
Here's a list of the changes we've made:
(these will be available in a future release)
ːhappyhfː New constructions: Pantry, Warehouse, Butchery, Cookery.
ːhappyhfː New profession: Butcher.
ːhappyhfː New resource: Meat.
ːhappyhfː New food: Fine Meal.
ːhappyhfː Added roof to Cookery construction.
ːhappyhfː Added a new interaction animation to the Over Earth construction.
ːhappyhfː New outfits for all jobs.
ːhappyhfː Increased the resolution of current and recent constructions, painting additional details to improve quality.
ːhappyhfː Character trait levels now start from 0 instead of 1.
ːhappyhfː When a character's trait experience reaches a certain level, it now resets to zero.
ːhappyhfː New food tier replenishment rates: 10/15, 20/25, 30/40, 40/60, 50/80.
ːhappyhfː Refactored definition reference replacers for alerts, notifications, decisions, items, paths, and character presets.
ːhappyhfː An issue that prevented adding objects to faction stockpiles on map maker has been resolved.
ːhappyhfː Fixed an issue with character trait level-up calculation.
ːhappyhfː Fixed a problem with the requirement database that caused an error when a popup was launched.
ːhappyhfː Another issue with prerequisite database popups has been resolved.
ːhappyhfː Fixed a bug in the trait database LevelUpRule field that prevented popups from being opened more than once.
ːhappyhfː Fixed a bug that prevented the requirement popup from opening for prerequisite types that have yet to be refactored.
ːhappyhfː Fixed a problem that occurred while closing decisions after altering them.
We are confident that these updates will make the game more enjoyable for all of us. As always, we appreciate your feedback and suggestions, which have helped us improve the game over time.
Stay tuned for more updates, and don't forget to join TFM's Discord community to stay updated with the latest news. ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
We know many of you have been eagerly waiting for the upcoming major update, and we are happy to say that the version will be ready for testing next week or the week after! ːreexcitedː
This week, we added new constructions, a new profession, and a new resource. We also improved the game's visuals, and balance, and fixed several bugs.
Here's a list of the changes we've made:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
We are confident that these updates will make the game more enjoyable for all of us. As always, we appreciate your feedback and suggestions, which have helped us improve the game over time.
Stay tuned for more updates, and don't forget to join TFM's Discord community to stay updated with the latest news. ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
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