Version 93
Author: indiefoldcreator
Date:
Tue, 28 May 2024
Game: Streets of Rogue
Here's another 60+ fixes for ya! As long as bugs exist, I'll keep fixing 'em, so keep those reports coming in! And in other news...
So, how's that sequel coming?
While I've still been spending most of my time working out the technical details involved with adapting Streets of Rogue's systems into a large open world (no small task, let me assure you), I did get a chance to implement a couple of new features. The first iteration of vehicles has been added to the game! No actual roads yet, but they exist, can be driven by the player, NPCs know how to use them, etc. In addition, I've begun work on day/night cycles and NPC daily schedules. These new features should open up a lot of interesting gameplay possibilities.
Stay tuned to these patch notes and in the Steam forums, I'd like to continue sharing these little progress updates with you over the coming year.
Level Editor
Graphics
UI / Controls
Playfield Objects
Items
Status Effects / Traits / Special Abilities
Sound
Missions
Big Quests
Disasters
Artificial Intelligence
Text
Multiplayer
So, how's that sequel coming?
While I've still been spending most of my time working out the technical details involved with adapting Streets of Rogue's systems into a large open world (no small task, let me assure you), I did get a chance to implement a couple of new features. The first iteration of vehicles has been added to the game! No actual roads yet, but they exist, can be driven by the player, NPCs know how to use them, etc. In addition, I've begun work on day/night cycles and NPC daily schedules. These new features should open up a lot of interesting gameplay possibilities.
Stay tuned to these patch notes and in the Steam forums, I'd like to continue sharing these little progress updates with you over the coming year.
Version 93
Level Editor
- Fix for scrolling menu disappearing if the player used the mousewheel on the Default Goal menu
Graphics
- Fix for weapon selection sprites fading in and out too fast with vsync turned off
- Fix for cases where highlights of certain objects could appear the opposite direction they were supposed to
- Fix for visual appearance of certain wall tile configurations being incorrect
- Fix for certain cases where objects might not appear highlighted when the player is next to them
- NPCs appear transparent instead of invisible if they have Invisible while under the player’s Mind Control
- Fix for Zombies having incorrectly colored eyes after being Mind Controlled
- Fix for Mech Suit appearing with Gorilla head during Ape Town mutator
- Fix for custom players potentially having incorrect eye color after entering Mech
- Fix for Diminutive players appearing to have full-sized head after entering Mech
- Fix for player target appearing on the screen if the player moves the gamepad’s right stick while on the quests/map screen
UI / Controls
- Fix for cursor control not always working on quests/map screen when using a gamepad with vsync turned off
- Fix for player continuing to rapid-fire attack after switching from rapid-fire gun to another rapid-fire gun while holding button
- Fix for time limit sometimes appearing incorrect at the start of levels on multiplayer client
- Fix for Mech Pilot being selected on character select if a custom character dies while piloting a Mech
- Fix for incorrect character being selected after death when player 2, 3 or 4 had selected the Supercop/Supergoon/Upper-Cruster
- Fix for some menus closing when the application loses focus and then gains it again (doesn't work 100% of the time)
- Fix for a button’s text not always appearing on the character creation workshop submission form
Playfield Objects
- Player cannot tamper with deactivated Laser Emitters
- If a player is hoisting an object (as Wrestler) in coop mode and they fall into a hole, they will no longer be holding that object after respawning as a ghost
- Fix for Lockdown Walls not functioning in Mixed-Up Environments
- Fix for player being able to hide in bushes that already have someone hiding in them
- Fix for player being able to get stuck behind certain objects while roller skating
Items
- Players who add health-based consumables to custom characters receive 3 items initially instead of 1
- Playable Upper Cruster now starts with Walkie Talkie
- Players with Pacifist can't use Time Bomb and Remote Bomb
- Player will not receive Time Bomb as a quest reward if they have Pacifist
- Fix for War Zone NPCs not dropping items after death that they picked up on the battlefield
- Fix for melee items in shops only having 100 durability instead of 200 on multiplayer client
- Fix for Bear Trap and Paralyzer Trap not triggering Killer Thrower
Status Effects / Traits / Special Abilities
- Players with Zombiism and Class Solidarity will not be able to hit Zombies and vice versa
- Fix for cases where player could receive an upgraded version of a trait as an end-of-level reward when they did not have the original trait
- If player with Blaster Survivor is Mind Controlling someone who causes an explosion, that explosion will not damage the player
- Fix for Stealing Glove not working when used on multiplayer client’s character
- Fix for player being able to get traits that were removed from the game via swapping at Augmentation Booth
- Knockback King and Walls' Worst Nightmare cancel out Near-Harmless, and vice versa
- If a player extorts someone who they have enslaved, the extortion will have a 100% chance to work
- Fix for NPCs not retaining their “Extorted” status after being Possessed by the player, allowing the player to re-extort them
- Fix for player receiving revenue from extortions after Depossessing on the first level
- Fix for Blaster Master not triggering if one of the player's Slaves is killed and their helmet is destroyed
- Mechs who have been Shrunk can fit through Doors and Windows
- Fix for Clumsiness Accepted sometimes applying in cases where a player opens a door rather than breaks it
- Potential fix for some players retaining traits that they shouldn't after possessing or depossessing
Sound
- Fix for rapid-fire gun sound effects sometimes continuing to play if the player switched weapons while rapid-firing
Missions
- Fix for player not receiving Alerted/Killed No One bonuses on missions where the target NPC is wandering around the level
- Fix for quest marker disappearing from over Slave that the player is meant to free for a quest if the player enslaves their owner
Big Quests
- Fix for cases where Crate would not spawn on Scientist quest
- When the player has Brute Force Progress, NPCs hiding in Manholes will jump out, allowing the player to complete the quest
- Fix for Cop Bots that are spawned as part of the Hacker's Big Quest not attacking custom characters who don't have the Laptop
Disasters
- Ghosts are no longer removed from levels that have Radiation Blasts, Lockdown, or War Zone
Artificial Intelligence
- Fix for NPCs who live in the same building as a quest target being classed as Guilty despite having no relationship to the target
- Fix for cases where the player's slaves could explode when the player teleported
- Fix for player being able to obtain Slaves when their party is full
- If you free one of your Slaves after extorting them, they will remain Submissive
- Fix for cases where Frozen NPCs could talk
- Fix for Upper Crusters running away during the No Cowards mutator if Alarm Buttons do not exist
Text
- Fixed some translation errors
- Corrected Electro Pills description, which incorrectly stated that your punch would cause a static charge in addition to your body
- Corrected “Continue?” description to be more accurate
- Corrected “No Cowards” description to be more accurate
Multiplayer
- Fix for cases where host could not move after dying
- Fix for cases where NPCs could appear to warp to the bottom-left corner of the map for a split-second on the host
- Improved knockback-related synchronization between client and host
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