FAQ: Future of A meeting of dream's development

Date: Fri, 31 Mar 2023
A meeting of dreams Game Banner
Genre: RPG
Developer: Holey Moley Productions
Release Date: Fri, 16 Dec 2022
Hi all our wonderful players, just thought I would like to keep you all in the loop of what's upcoming and to say a special thank-you to all those who have purchased the game, in the following FAQ.

I enjoyed playing your game, now what?



First off I would like to say thank you again. I would ask one thing though, which is for you to leave a review (good or bad), Your review will help the game gain visibility! I can't stress how much this will help!

It's also always worth playing again. Can you complete it on a harder difficulty? What secrets and lore have you missed? There's a lot to see off the "critical" path.

Is the game is still being updated?



Very definitely! We have some cool new changes coming up...

Expanded descriptions
The first and the one taking us the longest is expanding all the in-game descriptions. This is to give you a better idea of what a particular skill, weapon or item does, such as how much damage it does, how much it affects certain things and the type of attack/weapon. Now, as there are over 500 of them in total, this is taking a long time.

Class and skill balancing
Second, is class balancing. We are looking at how classes and abilities may be too strong or weak compared to others and how some may not be working entirely as we intended. Fearless fighters for example had an ability that let you pummel enemies with "Stone strike" for next to no cost, yet other classes really did not have much going for them, such as the humble shop keeper. This class for example will be improved to not be just a joke class, which was originally created as a way to annoy Brad. The Shopkeeper will now bring the party more benefits, such as gem finding. The class will have it's own skill tree like all other playable classes. Still we consider the Shop keeper class as the unofficial hard mode, so be warned, if you want to give it a try. Can anyone complete the game in Hard mode, playing as the shop keeper?

Class previews
Third, we are working on a way of allowing players to see what a class does before choosing it and also once chosen to see what abilities that class can learn. This was suggested by our players, as currently it's hard to tell what the class does until you start investing many points into it.

Other changes
Finally, as usual there are other smaller changes taking place such as minor bug fixes and some little additions to the now ever expanding world.

What's the time frame?



If all goes well, we are looking to release this update in early to mid march.

What's happening further ahead?




  • Well, none of this is set in stone but the things we look to do are:

  • Continuing to expand the game world -We will introduce new areas and new side quests.

  • Arena mode - Battle enemies old and new and earn new items in doing so.

  • Respond to customer feedback - We always intend to be a developer who listens, things that are suggested will likely be included in a future updates provided it fits in with the game.

  • Whatever else I think of at 5am in the morning!




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