Livelock: Steam Release Notes: September 27, 2016
Author: indiefoldcreator
Date:
Tue, 26 Nov 2024
Game: Livelock
We're launching a new and exciting patch for Livelock today! Check out the latest changes that will be available in game with this update.
New Difficulty Mode - Transcendent Difficulty (Survival)
Players start each Mission with 1 Reprint. If the player is destroyed in single player, the Mission is failed. If a player is destroyed in COOP, they can follow (and cheer on!) their remaining allies using Spectator Mode. Once all players are destroyed, the Mission is failed.
Two New Open Protocol Modes - Endless War and Extract
Open Protocol (Endless War)
Endless War tracks enemy destructions instead of Score on the Leaderboards. The Difficulty will automatically be set to the highest available difficulty. With the Difficulty locked, players with greater skill will survive longer, destroy more enemies and earn a higher rank on the Leaderboards.
Open Protocol (Extract)
Extract has a 15 minute time limit. At the end of 15 minutes, enemies stop spawning and a Drop Pod lands for extraction. Players successfully leaving the mission in the Drop Pod earn a Reprint Bonus. Skilled players will earn higher score through more enemy destructions and larger destruction streaks. With a set Mission time, the Difficulty Multiplier and Reprint Bonus plays a significant role when competing on the Leaderboards.
Balance Changes:
Hex
Cluster Mine
• Decrease blast radius
Catalyst
ARC Cannon
• Increase ARC chain distance
Haywire
• Increase starting clip pool
• Increase max clip pool
• Increase Confuse duration
Trident Launcher
• Increase Trident damage
Drone Gun
• Decrease Drone Gun damage
• Decrease Drone Gun integrity
• Set Defense Matrix shield capacity to 150
Holo Image
• Decrease Holo Image integrity
• Decrease Cloud Computing duration and integrity multiplier
Vanguard
Anvil
• Fixed weapon card DPS value (bug)
Gauntlet
• Decrease quick attack damage
• Fixed weapon card DPS value (bug)
Shotgun
• Increase damage
• Increase clip size
• Increase range
• Projectiles now penetrate through all enemies
Fault Line
• Increase Stun duration
New Difficulty Mode - Transcendent Difficulty (Survival)
Players start each Mission with 1 Reprint. If the player is destroyed in single player, the Mission is failed. If a player is destroyed in COOP, they can follow (and cheer on!) their remaining allies using Spectator Mode. Once all players are destroyed, the Mission is failed.
Two New Open Protocol Modes - Endless War and Extract
Open Protocol (Endless War)
Endless War tracks enemy destructions instead of Score on the Leaderboards. The Difficulty will automatically be set to the highest available difficulty. With the Difficulty locked, players with greater skill will survive longer, destroy more enemies and earn a higher rank on the Leaderboards.
Open Protocol (Extract)
Extract has a 15 minute time limit. At the end of 15 minutes, enemies stop spawning and a Drop Pod lands for extraction. Players successfully leaving the mission in the Drop Pod earn a Reprint Bonus. Skilled players will earn higher score through more enemy destructions and larger destruction streaks. With a set Mission time, the Difficulty Multiplier and Reprint Bonus plays a significant role when competing on the Leaderboards.
Balance Changes:
Hex
Cluster Mine
• Decrease blast radius
Catalyst
ARC Cannon
• Increase ARC chain distance
Haywire
• Increase starting clip pool
• Increase max clip pool
• Increase Confuse duration
Trident Launcher
• Increase Trident damage
Drone Gun
• Decrease Drone Gun damage
• Decrease Drone Gun integrity
• Set Defense Matrix shield capacity to 150
Holo Image
• Decrease Holo Image integrity
• Decrease Cloud Computing duration and integrity multiplier
Vanguard
Anvil
• Fixed weapon card DPS value (bug)
Gauntlet
• Decrease quick attack damage
• Fixed weapon card DPS value (bug)
Shotgun
• Increase damage
• Increase clip size
• Increase range
• Projectiles now penetrate through all enemies
Fault Line
• Increase Stun duration
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