v1.13 Released; Fixes and Improvements!

Date: Sat, 14 Oct 2023
Viscera Cleanup Detail Game Banner
Genre: Indie, Simulation
Developer: RuneStorm
Release Date: Fri, 23 Oct 2015
Greetings, everyone!
I hope you've all been keeping the orbital habitats clean and orderly.

I bring a tidy little update overflowing with fixes.
Some of these are nasty little bugs that crept in from v1.1, other are long standing issues.

Along with the fixes, we've also taken the time to add some oft requested features; like being able to stick your EotM photos and notes to walls, optional reduction of the Welder's FX intensity, and the ability to disable controllers.


Read on for the full list!

Changelog:

Maps:

  • Fixed Gravity Drive airlock getting stuck(upon load) if you save while it's cycling.
  • Fixed buggy performance scoring in Hydroponic Hell. This was most noticeable in Speedrun, where your score would simply go up each time you punchout.
  • Fixed Incident Report forms not adjusting score in Speedrun mode for the following levels; Cryogenesis, Hydroponic Hell, Uprinsing, Penumbra, Unearthly Excavation, Core Sample, Incubation Emergency, Pestilent Penitentiary and Revolutionary Robotics.
  • Fixed fire finding its way under gates in Penumbra causing scorch marks.
  • Slightly increased the size of one of the stacking zones in Core Sample level.
  • Increased the crate stacking reward in Core Sample level by 25%.
  • Fixed objects being able to slip under the staircase steps in Core Sample level.
  • Fixed crystal shard mess being able to spawn inside blocked off geometry.
  • Reduced the number of shards spawned from immoveable Crystals in the Core Sample level, by about 25-35%.
  • Reduced speedrun par-time in Core Sample level from 2:21:44, down to 2:13:38.
  • Added FX to Core Sample "crystal generation units".
  • Fixed Stairs in Janitor Office not blocking physics objects... Oops!


Game:

  • Teleports in Core Sample level can now be transfered to the office and other levels and will remain connected(if both are taken together).
  • Teleports in Core Sample now keep their appearance when transfered to the office.
  • Prevented certain "lid" actors from being teleported by Core Sample portals, trunk, medpack, office hatch, etc.
  • Crystals from Core Sample level can no longer be shattered inside containers like bins, buckets, trunks, etc. Something which was very much an easy cheat.
  • Increased the Crystal Pile sweeping power of the Broom by 60%, making it much faster to sweep crystals back into shape.
  • You can now finally stick EotM photos, paper notes and PDAs to surfaces by holding down left-mouse(Interact) and pressing right-mouse(Drop / Hit).
  • Fixed bin and bucket dispensors not spawning the correct meaty bits.
  • Fix the Bucket dispensor not updating the "Need a Hand?" achievement.
  • Reduced the number of hands needed for the "Need a Hand?" achievement from 100 down to 35, due to its unpredictable and grindy nature.
  • Limited Bin and Bucket machines to a maximum jam spree of 5 times in a row, unlikely to notice a difference in most cases.
  • Fixed log file being spammed by periodic RUST queries.
  • Tweaked RUST notification when an item is downloading to tell you to check Steam Client, as it does the downloading and may be queued.
  • Fixed "Crystal Clear", "Pest Control" and "Bleach and Clear" achievements not being required for the "One Mop To Rule Them All" achievement.
  • Fixed Welder impact from another player not showing correct effects(damaging vs repairing).
  • Fixed Performance Stats displayed when selecting a level from taking the newest time(during an equal Cleanup %) instead of the best previous time. (New best performance % still replaces time, which could be worse than previous best)
  • Fixed a loading issue that resulted in dropped items like welders, shovels and brooms from occasionally vanishing if they were held by the player during saving. Similarly safe-guarded against confusion with tools that were destroyed during gameplay.
  • Fixed Speedrun team calculation from v1.1 patch only being used to evaluate "Ubermensch" Achievement instead of also adjusting your evaluated Par-Time performance. It was using the old, and less fair method.
  • Slightly reworked the way Speedrun time impacts your final rating(Fired, Clean, EotM, etc), simplifying the impact of being under or over the par-time. Scores should remain unaffected.
  • Made Punchout Report forms only reward you for fields you actually enter a value for. Report accuracy still accounts for things you don't enter.
  • Tripled the amount of bonus points you get from ticking the right box in a Report(IR-8) Form check-list.
  • Doubled the amount of bonus points you get from filling in Death Report(WTF-12) Forms, due to the difficulty involved in completing them.
  • Fixed Hosts being able to cheat in Speedrun mode.
  • Fixed "First Aid" achievement increasing every time you check the punchout results in Speedrun mode.
  • Fixed objects transferred from the office to other levels using the trunk not being saved by the level, and instead always appearing in the trunk again when you load that saved-game.


UI:


  • Added "Disable Janitor Voice" setting to options menu, allowing you to silence the voice from the Shadow Warrior level, and custom equivalents in Workshop levels.
  • Added "Use Gamepad" setting to options menu, allowing you to toggle input from any plugged-in controllers.
  • Added "Disable Welder Flash" setting to options menu, allowing you to eleviate discomfort experienced by the flashing light and FX of repeated welder use.


Vulcan Affair:

  • Fixed several highly offset bullet holes in the death-ray dome.
  • Fixed the sharks occasionally straying beyond their pool and on through nearby walls.
  • Fixed splats and scorch marks appearing on the ceiling above the shark pool where you can't reach them.
  • Fixed the main lift from stopping at randomly offset positions near the target floors during low frame-rates.
  • Fixed Vulcan achievements "Audacious Oddities" and "We're Gonna Need a Bigger Tank" not displaying periodic progress updates in-game.


Shadow Warrior:

  • Fixed Funk Ninja on/off state not being saved.
  • Fixed Funk Ninja on/off sounds being reversed.


Workshop:

  • Made Bin and Bucket machine jamming more modable.
  • Made buckets more modable; added several flags to control what can dirty a bucket, and made it possible to adjust its lifespan.
  • Made it possible to use a Voice Controller archetype in levels, allowing you to customize and add your own voice events and sound files.
  • Added "bDestroyWhenStuckInContainers" flag to debris objects, allowing you to prevent stuck-detection-destruction when an object is inside a container.
  • Added "bCanBreakInContainers" flag to breakable objects, allowing you to prevent them breaking when inside a container, akin to Crystals.
  • Added "SpeedrunTimeMinutes" setting to Map Info properties, allowing you to set the exact par-time for a level.
  • Made Player Starts toggleable.
  • Added "Crystal" kismet event that notifies you when various crystal types break, and what caused them to break.
  • Added "Crystal" kismet action that allows you to break crystals on command.
  • Added "Set Teleport Dest" kismet action that allows you to change the destination companion for a mini teleport(as seen in Core Sample).



And there it is!
Enjoy everyone.

NOTE: Mac version of the update is still uploading and should be available soon.

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