Original War - update 3.0.10.309
Author: indiefoldcreator
Date:
Mon, 25 Dec 2023
Game: Original War
Thanks to the excellent work of the OW Support Team, we are pleased to announce a new update for both Original War and the dedicated server.
Check out the extensive change log below to learn about new additions, fixes, and improvements:
Added: Multiplayer and Skirmish Map Name now shown in Steam Status
Added: Save and Backup option added to Editor
Added: GetModINIParam Sail commands
Added: Past error into Error log (for better tracking)
Added: Replacing layer for Russian interface (Fixed issue when polish had alaskyt instead alaskit), also now replacing EON with TAWAR and other pairs in different languages
Added: Buildings editor (buded.exe) can now export images of all buildings
Added: ModDir variable to SAIL
Added: Alternative Factory UI
Added: Ability for ForceScreenshots
Added: Frog model (by Jacok)
Added: Update System
Added: SAIL Events (OilExtracted and SibExtracted)
Added: SAIL Functions (ForceExclamation, UnitInBattle and InitHc_All)
Added: Ability to compile all maps SAIL in editor
Added: Flamethrowers can now have two turrets (Modding)
Added: New SAIL Event for camera placement (Modding)
Added: Dedicated Servers can prioritize Host based on SteamID
Added: TECHGROUP command for Command Buttons (Modding Feature)
Added: SendCustomCommand to SAIL (Modding Feature)
Added: Screenshots (When you do not own OW through Steam or when Steam is not running) copied to clipboard
Added: Unit parameters added to Reward screen and Team Selection Screen
Added: Recycling vehicles will now show how many crates you will get
Added: TargetableSAIL button command
Added: New map added - Alien Base #2 (Big Alien Base) by Gogeta & Serpent
Added: New map added - Competitions by Gogeta
Added: New map added - Big Circle by Gogeta & Serpent
Added: Skirmish maps can now use Single Player XP rates
Added: Multi Map - Middle Ground (Gwrhkhsh)
Added: Multi Map - Mountain Labyrinth (Gwrhkhsh)
Added: Multi Map - Decravass (Jacok)
Added: FREQDELAY paramter for modders to change delay between burst shots
Added: New model for Arabian Crane by Jacok
Added: Interface face images for Arabian Crane and Arabian Siberite Bomb
Added: (The Abbys) Multidesc Shared Vision added
Added: Two additional campaign slots for mods to use
Added: Animated Tree option added to map options in editor
Added: Counters for Lost Packets and Out of Order Packets added to Multi Stats (CTRL+F11)
Added: New multiplayer map Mudbath
Added: Added setting for Game Speed Lock
Added: Countdown added to multiplayer room launch
Added: mission_exp_skip added
Added: Mastodons Trail by Gwrhkhsh(code by Tomasz)
Added: Sync Squares added to multiplayer room
Added: Round and Trunc commands to SAIL
Added: Spectator bar
Added: Latency pings
Changed: Icon system (vehicles and buildings) - Now is shared between all nations (with own background) and in better quality
Changed: Arabs have own background on panel units
Changed: New horse portrait
Changed: Restored original Campaign units balance
Changed: Redesigned Modern UI
Changed: Multiplayer IRC Lobby now using irc.owsupport.com
Changed: Clients now dynamically increase tick buffer (5 to 25) in multiplayer
Changed: Server will now store upto 10000 ticks (2000->10000)
Changed: Forts now show muzzle flashes
Changed: Flamethrower now stops attacking if it destroys a tree
Changed: Multiplayer chat stands out more
Changed: Fish removed from flags map
Changed: (The Abbys) Changed amount of apes
Changed: (Bloody Valley) Crate drop in the bases has been changed
Changed: Default multiplayer speed decreased
Changed: Increased max fog objects from 1000 to 10000
Changed: Multiplayer Pause will now only trigger once client has reached a specific tick
Changed: Singleplayer Game Speed will be locked to 35 ticks during cutscenes
Changed: Sync Pause now based on player having too many ticks queued for too long
Changed: Expired sync loss checks no longer cause Sync Loss
Changed: Sync Loss chances increased to 9
Improved: Pathfinding now able to find longer distance routes
Improved: New diplomacy offers (redesign)
Improved: Heightmap export speed increased in editor
Improved: Multiplayer code improvements
Improved: Video system improvements
Improved: Increase limits of voices & exclamations probability
Improved: Expanded AI settings on maps which support it
Improved: Improved profile system
Improved: Spectator now works on all maps
Improved: Legacy Mod Main Menu GUI
Improved: Make Spectators use a new Side
Improved: Implemented improved profile system
Improved: Options menu revamped with more settings
Improved: LIMITMOUSE3 parameter now works on windows
Improved: Latency Pings updated every 5 seconds
Fixed: Environment causing building not to be placed on map load
Fixed: SetSide sail command now effects Behemoth's weapons
Fixed: Achiev's scrollbar issue (infinity scrolling)
Fixed: firstSettings - changing language caused an error, also caused flip classic-modern texts
Fixed: white texture in some places after game start
Fixed: Polish text (dialogs and subtitles)
Fixed: OWorkshop progress bar bug when mods are over 2GB
Fixed: No Face with exclamations
Fixed: infinite loop when resolving counters
Fixed: wri loading code clipping last character
Fixed: Frogs no longer display Level in info
Fixed: OW now looks inside AR folder for Arabian exclamations
Fixed: Fixed bug with Rewarding Units screen
Fixed: ImageButtons now show correct image when parent is disabled
Fixed: Save Dialog now disables while saving/deleting
Fixed: Am11 artifact dialog freeze
Fixed: Workshop crash with Launcher
Fixed: Siberia and Rocky Pass win conditions
Fixed: Ru06 - Fixes
Fixed: (Wilderness/Rocky Land) Fixed win conditions for vehicle hunting mode
Fixed: (The Abbys) People amount fixed(East vs West)
Fixed: (Bloody Valley) Fixed Tree bonus
Fixed: Profile directory should no longer be used for multiplayer name
Fixed: Dedicated Servers keeping match alive when only bots are present
Fixed: Bots will now be kicked when map or gametype changes
Fixed: Pointer error with image masks
Fixed: Volume levels were not changing when profile or mod changed
Fixed: LUADev window using 0 instead of monitor top
Fixed: Team Selection, Reward Screen and debriefing were allowing ESC to close
Fixed: LangEng.wri was being localized if possible
Fixed: Exclamations would fail to play at times
Fixed: Setting resolution in launcher could cause OW to crash
Fixed: Server info player list in lobby
Fixed: In-Game Pinging
Fixed: Game room player merging issue
Fixed: Bug which corrupted american campaign saves
Fixed: Ru06 - Achiv additional condition
Fixed: Ru12a - Gossudarov block
Fixed: Spectator sees fog buildings on minimap
Fixed: When Character Select screen shows it has ok button disabled even if conditions are met
Fixed: Spectator sees fog buildings
Fixed: Spectator does not see double laser effect
Fixed: TimerLapser change side
Fixed: Remote mines now hidden from spectator
Fixed: Save games causing crash
Fixed: Theora videos audio and video not in sync
Fixed: Spectator Minimap showing dark areas
Fixed: Sync Lost on Spectator Switch
Fixed: IAmSpec
Fixed: Multiple multiplayer map fixes
Fixed: Fixed setting of speed in multiplayer
Fixed: Bug with listboxes
Fixed: Multiplayer base names showing invalid characters
Fixed: Japanese fixes (shift_jis)
Fixed: Spectator Grass
Fixed: Multiplayer Names
Fixed: Ru15 - medal condition
Fixed: Am13a/Ru13a - Base Name missing
Fixed: Joining Multiplayer match fails to join when different mod is used
Fixed: Animal names
Fixed: Ru12a - Achiv conditions fix
Fixed: Small Maps can have red areas at the sides
Fixed: With Japanese language base names show garbled characters
Fixed: ESC key opens menu while giving orders
Fixed: Multiplayer Loading screen doesn't go away
Fixed: AM04 achievement
Fixed: Allied victory tickbox
Fixed: Ru05, Ru06, AM15
Fixed: SetSide can cause Sync Loss in Multiplayer Game
Fixed: Ru08 - people stay on a vacation
Removed: all "/alaskite" from all language from command buttons and hints texts
You can learn more about the dedicated team that continues to support Original War here.
Check out the extensive change log below to learn about new additions, fixes, and improvements:
Added: Multiplayer and Skirmish Map Name now shown in Steam Status
Added: Save and Backup option added to Editor
Added: GetModINIParam Sail commands
Added: Past error into Error log (for better tracking)
Added: Replacing layer for Russian interface (Fixed issue when polish had alaskyt instead alaskit), also now replacing EON with TAWAR and other pairs in different languages
Added: Buildings editor (buded.exe) can now export images of all buildings
Added: ModDir variable to SAIL
Added: Alternative Factory UI
Added: Ability for ForceScreenshots
Added: Frog model (by Jacok)
Added: Update System
Added: SAIL Events (OilExtracted and SibExtracted)
Added: SAIL Functions (ForceExclamation, UnitInBattle and InitHc_All)
Added: Ability to compile all maps SAIL in editor
Added: Flamethrowers can now have two turrets (Modding)
Added: New SAIL Event for camera placement (Modding)
Added: Dedicated Servers can prioritize Host based on SteamID
Added: TECHGROUP command for Command Buttons (Modding Feature)
Added: SendCustomCommand to SAIL (Modding Feature)
Added: Screenshots (When you do not own OW through Steam or when Steam is not running) copied to clipboard
Added: Unit parameters added to Reward screen and Team Selection Screen
Added: Recycling vehicles will now show how many crates you will get
Added: TargetableSAIL button command
Added: New map added - Alien Base #2 (Big Alien Base) by Gogeta & Serpent
Added: New map added - Competitions by Gogeta
Added: New map added - Big Circle by Gogeta & Serpent
Added: Skirmish maps can now use Single Player XP rates
Added: Multi Map - Middle Ground (Gwrhkhsh)
Added: Multi Map - Mountain Labyrinth (Gwrhkhsh)
Added: Multi Map - Decravass (Jacok)
Added: FREQDELAY paramter for modders to change delay between burst shots
Added: New model for Arabian Crane by Jacok
Added: Interface face images for Arabian Crane and Arabian Siberite Bomb
Added: (The Abbys) Multidesc Shared Vision added
Added: Two additional campaign slots for mods to use
Added: Animated Tree option added to map options in editor
Added: Counters for Lost Packets and Out of Order Packets added to Multi Stats (CTRL+F11)
Added: New multiplayer map Mudbath
Added: Added setting for Game Speed Lock
Added: Countdown added to multiplayer room launch
Added: mission_exp_skip added
Added: Mastodons Trail by Gwrhkhsh(code by Tomasz)
Added: Sync Squares added to multiplayer room
Added: Round and Trunc commands to SAIL
Added: Spectator bar
Added: Latency pings
Changed: Icon system (vehicles and buildings) - Now is shared between all nations (with own background) and in better quality
Changed: Arabs have own background on panel units
Changed: New horse portrait
Changed: Restored original Campaign units balance
Changed: Redesigned Modern UI
Changed: Multiplayer IRC Lobby now using irc.owsupport.com
Changed: Clients now dynamically increase tick buffer (5 to 25) in multiplayer
Changed: Server will now store upto 10000 ticks (2000->10000)
Changed: Forts now show muzzle flashes
Changed: Flamethrower now stops attacking if it destroys a tree
Changed: Multiplayer chat stands out more
Changed: Fish removed from flags map
Changed: (The Abbys) Changed amount of apes
Changed: (Bloody Valley) Crate drop in the bases has been changed
Changed: Default multiplayer speed decreased
Changed: Increased max fog objects from 1000 to 10000
Changed: Multiplayer Pause will now only trigger once client has reached a specific tick
Changed: Singleplayer Game Speed will be locked to 35 ticks during cutscenes
Changed: Sync Pause now based on player having too many ticks queued for too long
Changed: Expired sync loss checks no longer cause Sync Loss
Changed: Sync Loss chances increased to 9
Improved: Pathfinding now able to find longer distance routes
Improved: New diplomacy offers (redesign)
Improved: Heightmap export speed increased in editor
Improved: Multiplayer code improvements
Improved: Video system improvements
Improved: Increase limits of voices & exclamations probability
Improved: Expanded AI settings on maps which support it
Improved: Improved profile system
Improved: Spectator now works on all maps
Improved: Legacy Mod Main Menu GUI
Improved: Make Spectators use a new Side
Improved: Implemented improved profile system
Improved: Options menu revamped with more settings
Improved: LIMITMOUSE3 parameter now works on windows
Improved: Latency Pings updated every 5 seconds
Fixed: Environment causing building not to be placed on map load
Fixed: SetSide sail command now effects Behemoth's weapons
Fixed: Achiev's scrollbar issue (infinity scrolling)
Fixed: firstSettings - changing language caused an error, also caused flip classic-modern texts
Fixed: white texture in some places after game start
Fixed: Polish text (dialogs and subtitles)
Fixed: OWorkshop progress bar bug when mods are over 2GB
Fixed: No Face with exclamations
Fixed: infinite loop when resolving counters
Fixed: wri loading code clipping last character
Fixed: Frogs no longer display Level in info
Fixed: OW now looks inside AR folder for Arabian exclamations
Fixed: Fixed bug with Rewarding Units screen
Fixed: ImageButtons now show correct image when parent is disabled
Fixed: Save Dialog now disables while saving/deleting
Fixed: Am11 artifact dialog freeze
Fixed: Workshop crash with Launcher
Fixed: Siberia and Rocky Pass win conditions
Fixed: Ru06 - Fixes
Fixed: (Wilderness/Rocky Land) Fixed win conditions for vehicle hunting mode
Fixed: (The Abbys) People amount fixed(East vs West)
Fixed: (Bloody Valley) Fixed Tree bonus
Fixed: Profile directory should no longer be used for multiplayer name
Fixed: Dedicated Servers keeping match alive when only bots are present
Fixed: Bots will now be kicked when map or gametype changes
Fixed: Pointer error with image masks
Fixed: Volume levels were not changing when profile or mod changed
Fixed: LUADev window using 0 instead of monitor top
Fixed: Team Selection, Reward Screen and debriefing were allowing ESC to close
Fixed: LangEng.wri was being localized if possible
Fixed: Exclamations would fail to play at times
Fixed: Setting resolution in launcher could cause OW to crash
Fixed: Server info player list in lobby
Fixed: In-Game Pinging
Fixed: Game room player merging issue
Fixed: Bug which corrupted american campaign saves
Fixed: Ru06 - Achiv additional condition
Fixed: Ru12a - Gossudarov block
Fixed: Spectator sees fog buildings on minimap
Fixed: When Character Select screen shows it has ok button disabled even if conditions are met
Fixed: Spectator sees fog buildings
Fixed: Spectator does not see double laser effect
Fixed: TimerLapser change side
Fixed: Remote mines now hidden from spectator
Fixed: Save games causing crash
Fixed: Theora videos audio and video not in sync
Fixed: Spectator Minimap showing dark areas
Fixed: Sync Lost on Spectator Switch
Fixed: IAmSpec
Fixed: Multiple multiplayer map fixes
Fixed: Fixed setting of speed in multiplayer
Fixed: Bug with listboxes
Fixed: Multiplayer base names showing invalid characters
Fixed: Japanese fixes (shift_jis)
Fixed: Spectator Grass
Fixed: Multiplayer Names
Fixed: Ru15 - medal condition
Fixed: Am13a/Ru13a - Base Name missing
Fixed: Joining Multiplayer match fails to join when different mod is used
Fixed: Animal names
Fixed: Ru12a - Achiv conditions fix
Fixed: Small Maps can have red areas at the sides
Fixed: With Japanese language base names show garbled characters
Fixed: ESC key opens menu while giving orders
Fixed: Multiplayer Loading screen doesn't go away
Fixed: AM04 achievement
Fixed: Allied victory tickbox
Fixed: Ru05, Ru06, AM15
Fixed: SetSide can cause Sync Loss in Multiplayer Game
Fixed: Ru08 - people stay on a vacation
Removed: all "/alaskite" from all language from command buttons and hints texts
You can learn more about the dedicated team that continues to support Original War here.
Write your comment!