New Patch Released!
Author: indiefoldcreator
Date:
Thu, 09 Nov 2023
Game: Ancient Space
We've made some big changes across the board, both to address bugs as well as to react to community feedback. Please see below for the changes in full:
PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start.
PLEASE NOTE: Loading an existing save-game on any of the modified missions will prompt you to begin from the mission-start.
General Changes
- Saves made before installation of DLC should be visible and playable
- Fixed “The Grand Collector” achievement
- Improved unit and ability balance, based on player feedback and internal play-testing
- Numerous corrections to the Polish localization
- Minor text and tool-tip corrections in all language versions
Mission-Specific Changes
- Mission 1
- Added extra player units (on Normal and Hard difficulty). We felt this change should smooth out the difficulty on these settings.
- Removed a potential block, in which the mission would not end despite completing all objectives successfully.
Mission 2 - Should no longer end in a fail state when objectives are completed successfully on lowerend machines.
- Cargo ship objective locations should now display correctly on convoys 4 and 5.
Mission 5 - Initial fleet balance tuned.
- Cargo ships should no longer disappear when camera is zoomed out.
Mission 6 - Selecting the alien structure required for the optional objective should no longer be arduous.
Mission 13 - Removed a potential block, which occurred if boarded Trojans were neutralized, instead of acquired by the player.
- Fleet updates.
- Ulysses II should now be safe from harm during a short sequence between the cut scene and the briefing.
- Fixed some missing tooltips.
Mission 14 - Safeguarded against potential exploits.
- The "Alien Guerilla" achievement should now be granted correctly.
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