Patch 1.0.5 is Live!
Author: indiefoldcreator
Date:
Sat, 04 Nov 2023
Game: Clandestine
Greetings Agents,
The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
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You can see the known issues list here:
http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
The 1.0.5 Patch is now live with the fixes and changes listed below. Please keep letting us know about your bugs and issues on the Support Forum.
Change List
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- Changed move-around-corner controls so now you just have to hold the cover button to move around corners.
Bug Fixes
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- Fixed a bug where you would perform a takedown when clicking the resume button (in the pause menue) while behind an enemy.
- Xenia now finishes her line once cover has been blown (Warsaw)
- Mission start / checkpoint mixup after going to HQ - Saves should now be properly removed after you have decided to abort the current mission
- Fixed a bug where smoking AI would not quit smoking, even in combat! Don't smoke, kids.
- Fixed the issue where some glass in Vatkov's mansion would occlude the objects behind
- Fixed the bug where if you would have used up all the charges of Banshee, it would disappear from the UI in the next level.
- Fixed the problem where the AI would no react to the pager in the tutorial if thrown completely in the corner
- Fixed a occlusion problem in Slotsholmen
- Daniel is no longer visible on the tactical map in the Echo Hotel.
- Change some of the tables to not to be climable
- Bribe now features more error catching messages, does not work on Tantalus and deselects once it has been used
- Fixed navigation problem in Cerulean where the AI would walk through glass
- Added the missing lock-pick icon to one of the doors in Interpol
- Fixed some typing errors in German emails in Interpol
- Removed a camera overlooking one of the checkpoints in London
- Fixed Airfoil ammo killing Wen Zhi - Airfoil ammo doesn't kill Wen Zhi but makes her unconcious
- Fixed alarm sound being actitaved during the last cutscene with Grishin
- Intel can't be picked inside server Racks - fixed issue where intel inside servers spawned in the floor and couldn't be picked up
- Fixed bug where the hacker could move while the cracking bar was active
- Fixed bug where the "Joining Game" message would get stuck on screen preventing the player from continue playing
- Fixed bug where the AI would open the locker doors when passing close by
- Fixed bug where the gun Magazine would be invisible when reloading at a checkpoint if player only had one magazine. Now the magazine is visible.
- AI icons disappearing upon reload - Fixed the bug where the AI markers on the tactical map would disappear upon reload
- Fixed Disavowed and Gone Home achievements in coop - Disavowed and Gone Home achievements are now replicated so both player gets them
- fixed the Occlusion bug on the stairs to the basement (Warsaw)
- Cerulean low security zone doesn't behave like one - Fixed the problem where the security zone would not behave as expected in the first mission in California
- Fixed an email in Interpol where a door passcode turned up as (code). Replaced it with the actual code for a door in the level.
- Fixed a bug where when playing alone in a coop game - if the player tried to reload nothing would happen. Now the level reloads as it should.
- Fixed a bug where unconscious body AI markers were not visible on reload. They are now visible.
Known issues
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You can see the known issues list here:
http://steamcommunity.com/app/290530/discussions/1/594820656469301663/
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