Weekly Update #14 - Rutherford VA decided, more WIPs!
Author: indiefoldcreator
Date:
Fri, 17 May 2024
Hey everyone, Hel (Jason) here covering the update for this week!
As the title says, after a few hours of listening to 176 submissions and a tiebreaker between 3 participants, the team has decided to cast Patrick Kenneth Langner for Rutherford's voice! ːrutherfordwː
Now that the main characters have their respective voice actors, that's one less thing to worry about! ːclaineohohoː Thanks to the voice actors who auditioned for the role, rest assured we'll have more in the near future!
As for the game itself - we're still in the process of improving visuals and special effects. This time Tobby (aka gtdcarthage, our background artist) will personally oversee the process from ship artwork to weapon particle effects, so expect screenshots/gifs in the coming updates! ːashtonglareː
To make the process straightforward, we'll have a test stage which will serve as the foundation of arcade mode (basically it cycles between development screen and stage battles, then autosaving progress), so hopefully that hits two birds with one stone! ːjeanthinkː
Fun fact for people new to Sierra Ops, we originally had side-view ship visuals. That kinda spiraled out of control due to our inexperience in programming at the time, as we knew little about optimization so the game became slower and slower. We even switched to 3d to not make the models look too flat, but that limited the number of ships displayed on-screen further. Eventually, we decided to knife it and just simplify to top-down view which honestly gave us lots of room for customizations. ːtiredadmiralː
Last but not the least, as for episode 3 progress - we're working on an animated sequence for one of episode 3's important scenes. It's gonna take a bit to complete but here's a WIP so far:
Youko will finish writing the intro for the second game within the week, this will help me and Tobby decide which CGs and mechs to be produced. The new artworks will also be shown in the coming updates, please look forward to it!
Thank you for supporting the game as always.ːaiheartː
As the title says, after a few hours of listening to 176 submissions and a tiebreaker between 3 participants, the team has decided to cast Patrick Kenneth Langner for Rutherford's voice! ːrutherfordwː
Now that the main characters have their respective voice actors, that's one less thing to worry about! ːclaineohohoː Thanks to the voice actors who auditioned for the role, rest assured we'll have more in the near future!
As for the game itself - we're still in the process of improving visuals and special effects. This time Tobby (aka gtdcarthage, our background artist) will personally oversee the process from ship artwork to weapon particle effects, so expect screenshots/gifs in the coming updates! ːashtonglareː
To make the process straightforward, we'll have a test stage which will serve as the foundation of arcade mode (basically it cycles between development screen and stage battles, then autosaving progress), so hopefully that hits two birds with one stone! ːjeanthinkː
Fun fact for people new to Sierra Ops, we originally had side-view ship visuals. That kinda spiraled out of control due to our inexperience in programming at the time, as we knew little about optimization so the game became slower and slower. We even switched to 3d to not make the models look too flat, but that limited the number of ships displayed on-screen further. Eventually, we decided to knife it and just simplify to top-down view which honestly gave us lots of room for customizations. ːtiredadmiralː
Last but not the least, as for episode 3 progress - we're working on an animated sequence for one of episode 3's important scenes. It's gonna take a bit to complete but here's a WIP so far:
Youko will finish writing the intro for the second game within the week, this will help me and Tobby decide which CGs and mechs to be produced. The new artworks will also be shown in the coming updates, please look forward to it!
Thank you for supporting the game as always.ːaiheartː
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