Update July 2024 - Patch Notes

Author: From Steam
Date: Thu, 05 Sep 2024
KARDS - The WW2 Card Game Game Banner
Genre: Casual, Indie, Strategy, Free to Play
Developer: 1939 Games
Release Date: Wed, 15 Apr 2020


Hello everyone!

A new KARDS update with card balance changes and bug fixes has been deployed! This update has been deployed on July 9th and is currently being rolled out across all platforms (Android, iOS, PC including Steam and Epic). Please note that some regions on some platforms might encounter slight delays for the update to become available.

Read on for all the intel on what is included in this update.

Card Balance Changes



We encourage you to read our in-depth dev blog about all the card changes for background information and reasons why the following cards have been changed in the way listed below. Read the dev blog here: Card Balance Changes July 2024


  • SHARK Mk III
    Old: Deployment: Deal damage to target enemy equal to friendly air units.
    New: Deployment: Deal damage to target enemy equal to your other friendly air units.

  • 20. PANZERGRENADIER
    Old: 4 cost 3/3 unit.
    New: 5 cost 3/4 unit.

  • BLITZ DOCTRINE
    Old: 1 cost order.
    New: 2 cost order.

  • CONTEST DOCTRINE
    Old: 3 cost order (only spawnable).
    New: 4 cost order (only spawnable).

  • BOMBER MAFIA
    Old: 2 cost order. Develop a US bomber. Deal 2 damage to all enemies if you have 6 or more unspent kredits.
    New: 3 cost order. Develop a US bomber. Deal 2 damage to all enemy units if you have 6 or more unspent kredits.

  • YANK
    Old: This battle, when you Develop a card, also Develop a RETRIBUTION.
    New: This battle, the first time you Develop each turn, also Develop a RETRIBUTION.

  • RETRIBUTION (see details in the dev blog)
    Old: 4 cost order (only spawnable)
    New: 6 cost order (only spawnable)

  • 5th REGIMENT
    Old: When you lose a kredit slot, this unit gets +2+2 if on the battlefield or -2 cost if in hand.
    New: When you lose a kredit slot, this unit gets +1+1 if on the battlefield or -2 cost if in hand.

  • THE GREAT EXPANSE
    Old: Set your kredit slots to equal the enemy kredit slots. Your units get +1+1 for each slot gained.
    New: Set your kredit slots to equal the enemy kredit slots. Your units get +1 attack for each slot gained.

  • NIGHT RAID
    Old: 5 cost order.
    New: 4 cost order.

  • T-35
    Old: Deals 1 damage to each HQ at the start of your turn.
    New: Deals 1 damage to each HQ at the end of your turn.

  • 60th CAVALRY REGIMENT
    Old: 4 cost unit, 3/6 with Ambush.
    New: 2 cost unit, 2/4, no Ambush.

  • LA DECIMA
    Old: 8 cost unit, 2/4 with Ambush and Guard.
    New: 7 cost unit, 2/5 with Ambush and Guard.


Bug Fixes



Collection



  • The Filter icon became active after scrolling the sidebar on the Collection tab. Fixed.
  • We have adjust the expansion filter order in the collection: base set first, then sets by reversed release date


Battle


  • The TSURUGA REGIMENT destruction ability buffed by HONOR dealt damage to the enemy HQ even when the 15TH MOTOR RIFLES unit was located on the enemy battlefield sometimes. Fixed.
  • The INNISKILLING FUSILIERS ability is not triggered after STRETCH THE LINE was used. Fixed.
  • The 48TH ARMORED INFANTRY was pinned after UNDER FIRE was issued against it even though it was not damaged. Fixed.
  • The SISSIOSASTO ability was not triggered after deploying covert unit to the battlefield. Fixed.
  • 122ND KORSUN didn't always correctly work with covert units. Fixed.
  • The RNZAF KITTYHAWK ability was not triggered after deploying covert unit to the battlefield. Fixed.
  • Units with reduced attack by SCATTER TACTICS still gained attack at the end of the turn after being sent back to hand and deployed again. Fixed.
  • PANZER III-H didn't get +1+1 from CONTEST ORDER after deploying it if your deck was empty. Fixed.
  • The 1ST SIGNAL REGIMENT ability was not triggered after using the STRATEGIC FOCUS order. Fixed.


User Interface


  • In the collection overview, the amount of limited cards for "Covert Operations" could exceed 100% in some cases. Fixed.
  • After completing Daily Mission, the missing timer went awol. Fixed.
  • The "Intel" icon was not shown on the developed cards in your hand after the enemy used the "Intel" ability. Fixed.
  • The USA was counted as an ally for daily missions if the deck contained the DEVIL'S BRIGADE exile card and another nation as an ally. Fixed.
  • The damage indicator icon during a match didn't move when the target moved underneath. Fixed.
  • Various smaller user interface bug fixes for Theater of War campaigns.
  • Various smaller localization bug fixes.


That’s all for now. We thank all of our players and the KARDS Community in general for reporting bugs and discussing the game balance. If you want to get involved, join us on Discord!

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