Update #12
Author: indiefoldcreator
Date:
Fri, 25 Oct 2024
Game: Captain Kaon
Hey Peeps,
After a long and exhausting week at Rezzed I've been back at the grindstone making some improvements to Captain Kaon. It was great to spend three days meeting people and watching them play my game. The positive response from players has been really heart warming.
More importantly I have been able to watch new players learning to play the game and make notes on lots of improvements. The first set are in this build, along with a few bug fixes.
- I've improved the strafing and made it useful. Instead of the slow sideways thrust the gunship will now 'pulse' sideways in a dodging move. This is much more useful for avoiding bullets.
- I've made improvements to the players HUD to give a clearer indication of what the objective type is.
- I've tweaked the ship sprites to give a better indication of the gunships angle of rotation. The bottom corners now have little bits of colour on them, e.g. the Wasp has a bit of red on one side and green on the other.
After a long and exhausting week at Rezzed I've been back at the grindstone making some improvements to Captain Kaon. It was great to spend three days meeting people and watching them play my game. The positive response from players has been really heart warming.
More importantly I have been able to watch new players learning to play the game and make notes on lots of improvements. The first set are in this build, along with a few bug fixes.
- I've improved the strafing and made it useful. Instead of the slow sideways thrust the gunship will now 'pulse' sideways in a dodging move. This is much more useful for avoiding bullets.
- I've made improvements to the players HUD to give a clearer indication of what the objective type is.
- I've tweaked the ship sprites to give a better indication of the gunships angle of rotation. The bottom corners now have little bits of colour on them, e.g. the Wasp has a bit of red on one side and green on the other.
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