Fallen Enchantress: Legendary Heroes v3.0 Change Log
Author: indiefoldcreator
Date:
Sat, 02 Sep 2023
Stardock is pleased to release v3.0 for Fallen Enchantress: Legendary Heroes today. This new major update includes a host of performance improvements, crash fixes, balance updates and more.
Changelog
- Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
- Fixed crash bug where garbage characters could get inserted into a scene node
- Increased the map tilt further so you can see more pretty stuff
- Calc Military Might now longer force updates the battle rank of units. (perf)
- AI city updating is now multithreaded (perf)
- CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
- Units now always get a battlerank of at least 1 to ensure caching of battlerank
- Sub-units of an army are no longer recalculated unless expressly ordered
- Thread safe city count method added
- Fixed a crash deadlock
- AI monsters less likely to attack a city on lower difficulties
- Monsters now use a cached combat rating to determine city strength (performance)
- Fixed multiple crash deadlocks
- Unit vector sized at 10 at start to reduce increments. (perf)
- Timer update increased from 1ms to 0.5ms
- Conclaves provide more research but less production and money
- Fortresses provide more production but less money and research
- Towns provide more money but less production and research
- New improvement: Tower of Knowledge. Provides +1 research per essence
- Tiny map size increased to 5x3
- Small map increased from 5x4 to 6x4 (20 to 24 sectors)
- Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
- Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
- Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
- Wrote a replacement for toupper() that is much faster
- Lots of new quests
- AI improvements
- Quest based champions added
- Units take slightly longer to produce to balance the availability of more champions.
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