Update - Early Game Balancing

Date: Tue, 05 Mar 2024
Artificial Defense Game Banner
Genre: Action, Indie, Strategy
Developer: Thiemo Bolder, ONEMANGAMES
Release Date: Wed, 01 Jun 2016


Hi guys,

This is for new players having problems with the difficulty of the game, especially after completing the tutorials and starting with the real missions – using the basic equipment.

Important: I did not change anything for the Gold difficulty players, so the game did not become easier in general, just the lower difficulty levels got an update.

Changes



Halloween Mode deactivated
The Halloween skin won't be active on new installations, but you can still activate & deactivate it in the settings. Maybe some of you prefer the dark skin over the default white one.

Tutorial RAM doubled
This means that new players will be able to unlock 2 upgrades in the Uplab after completing the 3 tutorial missions (instead of 1 item). This should help to get a better start.

Soother Challenge Changes
The Start RAM in the early Soother challenges increased. This seemed to be an issue for a minority of new players.

Impact on Creep Spawn
The lower difficulty levels (Bronze and Silver) have now a bigger impact on the ingame values like creep spawn ratio, creep speed deviation, boss spawn cooldown, start RAM amount, and much more ...

Soother
The first 3 challenges in Soother got easier. I changed the start RAM and the cookie travel speed. This was a topic for some new players, who had problems hitting the fast moving cookies and could not complete the missions because of RAM shortages.

Video Tutorials
The first System (Soother) got a video tutorial link when starting the first challenges (Get Started). This is to ensure, that the player understands the basic mechanics. I will add much more video links in the future, this is just the beginning.

Balancing


I am already working on the next patch, which will target some mid- and endgame balancing.

Over and out! :-)

Have a nice day,
Thiemo

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