Oafmatch 1.0.4 is out! Cloud Save support!

Date: Fri, 07 Feb 2025
Game: Oafmatch
Oafmatch Game Banner
Genre: Casual, Indie, RPG
Developer: NCR Games
Release Date: Fri, 19 May 2017
Oafmatch 1.0.4
Rejoices oafes and oafes for a new version is upon you!
Many interresting things in there, most notably Steam Cloud Save support!

Changelog:

  • Steam Cloud Save support
  • Corrected icon of Warlord's Maul
  • Summoner's damage correctly increases at rank 3
  • Dying properly removes all buffs/debuffs (including potion effects)
  • Dragons in zone 6 and 7 use the correct image in conversations
  • Selection, pan info properly reset in party menu when switching save files
  • Runewarriors get mana for matching gems with extra lives
  • Scouts properly explode yellow gems
  • Characters in the back row remain there when moving to the next wave
  • Updated description of thief's special ability to state that it also works with wild matches
  • Fixed description of Staff of Storms
  • Alchemist's passive ability is now properly constrained by her rank
  • Healer's passive ability applies to the healer himself as well as his companions
  • No longer display "perfect bonus" after battles in roguelike mode. (Still gives just as much gold, though)
  • Added control for terrain animation speed
  • Added control for enemy turn speed
  • Added option to disable camera shakes
  • Agrinji's Dungeon chests only drop a single item
  • Agrinji's Dungeon boss chests drop two items
  • Agrinji's Dungeon chests can drop max-rank loot even on the dungeon's first level
  • Roguelike winners will be able to load their savefiles (though there's not much to do in the dungeon once you've won!)
  • Roguelike winners can choose to restart with their winning savefile
  • Characters not in the current party in roguelike mode now display correct health values
  • Community buffs no longer activate right at the end of a fight
  • Health fountains no longer spawn in the final room of a roguelike level, since the party will be healed upon descending to the next level anyway
  • Added option to disable automatic move suggestions
  • Added command in combat for getting a move suggestion
  • Updated graphic for move suggestions
  • Agrinji's Dungeon properly increases monster levels at deeper depths
  • Fixed bug with resurrection fountain sometimes having an empty option when showing list of dead characters


Have fun, and go fix problems with violence (and strategy)

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