It's time to Deux... Or Die. Couch Co-Op Update Live Now
Author: indiefoldcreator
Date:
Wed, 01 May 2024
Game: Infernax
Hey Dudes!
The wait is over, the Deux or Die update is here in all its 2-player glory, so it’s time to head back to the lands of Upel with your trusty squire to dish out some justice. Since we're assuming you're playing the game on Steam if you're here, good news; Even though the update is couch co-op, it supports remote play through Steam specifically. If you missed the previous posts and want to know all about the way your new companion and second playable character adds to the game go check out: Introducing Cervul pt.1 and Introducing Cervul pt. 2.
If you already own the game, congrats, you own the update. What are you still doing here reading when you could already be playing? If you don’t own the game, now might be a good time to buy it, we even put it on sale to celebrate the update. We love paying rent, and you get to play a sweet game at a discount, that seems win-win.
Thanks a ton for waiting while we worked on this update, it’s taken a lot of effort and time from everyone on the team to add a second player mode. The game was obviously always originally intended as a single-player game, but after launch we knew that adding co-op felt cool and good, so we’ve been toiling away at it since quickly after launch and we hope you have a good time with it.
-The Berzerk Team
PS: For those who want he nitty-gritty, here's some patch-notes:
Coop Update patch notes
Coop Update patch notes:
Co-Op Changes:
- Cervul: new character, Cervul, for couch coop mode with new tools and abilities
- Co-op: In addition to 2-player mode, you can play both characters with 1 player with swap-mode
- Co-op: Game has been rebalanced for co-op mode, enemy behaviors tweaked for multiple targets
- Co-op: Additional dialogues and art to include Cervul
- Co-op: New Inferno Power for finishing a co-op game, as well as new unlock icons for previous Inferno Powers
- Co-op: Gun mode supports co-op
- Major UI overhaul to support co-op
- Defined Harold's paternal legacy
- New achievements: Achievements for co-op modes and easter eggs
- CRT Filter: Custom settings allow you to get the retro look you want
- Improved CPU performance across the board
- Optimized fonts resources
Gameplay changes:
- Bird Familiar AI has been revamped to make them more reliable, especially at coin-gathering
- Alcedor can now block projectiles during invincibility frames across all modes
- Teleporting enemies' logic has been revamped to account for second player before choosing a spawn location, and should be more generous in their spacing and vulnerable frame overall
- Stranger's Melee weapon range will now be longer with each Weapon Level
- Fixed Stranger not crouching properly when holding diagonal-down
- Faceless One has received a health buff to balance the fight difficulty relative to the average time it is encountered during play.
- Fixed Belphegor targeting Issues during Fireball attacks if his weapon is on the ground
- Fixed issue with chainsaw mode in the future
- Fixed issue with charged attacks and the shotgun
- Fixed issue with empty player names
- Fixed issue with crouched shotgun aiming with Stranger
- Fixed issue with Mayor confrontation event
- Fixed various issues with time of day changing during quest events
- Fixed visual issue with some Stranger animations
- Fixed issue with Stranger shotgun knockback inside houses
- Fixed localization issue with 'Hold to skip'
- Fixed crash that could occur during Horseman fight
- Fixed collision issues in Dream level
- Fixed issue with big knight charge attacks
- Fixed Axcedor name not appearing in dialogues during Battle of Darsov
- Fixed Demonology entry for Scorpion, now includes the guards
- Fixed Thorn Shield hitting bosses multiple times per frame
- Fixed Softlock possibility with Mayor Quest
- Fixed progression issue with "Spy on the Cult" quest if "Destroy the Cult" is active
- Fixed issues with Mammon's health bar display
- Fixed various gameplay visual artifacts that could remain active during cutscenes
- Fixed possibility for Morality to not be awarded properly if exiting to title at specific points during various quest events
- Fixed Evil Shield Spell reseting from Day Time Swap
- Fixed Various Performance Issues
- Fixed other various Localization Issues
The wait is over, the Deux or Die update is here in all its 2-player glory, so it’s time to head back to the lands of Upel with your trusty squire to dish out some justice. Since we're assuming you're playing the game on Steam if you're here, good news; Even though the update is couch co-op, it supports remote play through Steam specifically. If you missed the previous posts and want to know all about the way your new companion and second playable character adds to the game go check out: Introducing Cervul pt.1 and Introducing Cervul pt. 2.
If you already own the game, congrats, you own the update. What are you still doing here reading when you could already be playing? If you don’t own the game, now might be a good time to buy it, we even put it on sale to celebrate the update. We love paying rent, and you get to play a sweet game at a discount, that seems win-win.
Thanks a ton for waiting while we worked on this update, it’s taken a lot of effort and time from everyone on the team to add a second player mode. The game was obviously always originally intended as a single-player game, but after launch we knew that adding co-op felt cool and good, so we’ve been toiling away at it since quickly after launch and we hope you have a good time with it.
-The Berzerk Team
PS: For those who want he nitty-gritty, here's some patch-notes:
Coop Update patch notes
Coop Update patch notes:
Co-Op Changes:
- Cervul: new character, Cervul, for couch coop mode with new tools and abilities
- Co-op: In addition to 2-player mode, you can play both characters with 1 player with swap-mode
- Co-op: Game has been rebalanced for co-op mode, enemy behaviors tweaked for multiple targets
- Co-op: Additional dialogues and art to include Cervul
- Co-op: New Inferno Power for finishing a co-op game, as well as new unlock icons for previous Inferno Powers
- Co-op: Gun mode supports co-op
- Major UI overhaul to support co-op
- Defined Harold's paternal legacy
- New achievements: Achievements for co-op modes and easter eggs
- CRT Filter: Custom settings allow you to get the retro look you want
- Improved CPU performance across the board
- Optimized fonts resources
Gameplay changes:
- Bird Familiar AI has been revamped to make them more reliable, especially at coin-gathering
- Alcedor can now block projectiles during invincibility frames across all modes
- Teleporting enemies' logic has been revamped to account for second player before choosing a spawn location, and should be more generous in their spacing and vulnerable frame overall
- Stranger's Melee weapon range will now be longer with each Weapon Level
- Fixed Stranger not crouching properly when holding diagonal-down
- Faceless One has received a health buff to balance the fight difficulty relative to the average time it is encountered during play.
- Fixed Belphegor targeting Issues during Fireball attacks if his weapon is on the ground
- Fixed issue with chainsaw mode in the future
- Fixed issue with charged attacks and the shotgun
- Fixed issue with empty player names
- Fixed issue with crouched shotgun aiming with Stranger
- Fixed issue with Mayor confrontation event
- Fixed various issues with time of day changing during quest events
- Fixed visual issue with some Stranger animations
- Fixed issue with Stranger shotgun knockback inside houses
- Fixed localization issue with 'Hold to skip'
- Fixed crash that could occur during Horseman fight
- Fixed collision issues in Dream level
- Fixed issue with big knight charge attacks
- Fixed Axcedor name not appearing in dialogues during Battle of Darsov
- Fixed Demonology entry for Scorpion, now includes the guards
- Fixed Thorn Shield hitting bosses multiple times per frame
- Fixed Softlock possibility with Mayor Quest
- Fixed progression issue with "Spy on the Cult" quest if "Destroy the Cult" is active
- Fixed issues with Mammon's health bar display
- Fixed various gameplay visual artifacts that could remain active during cutscenes
- Fixed possibility for Morality to not be awarded properly if exiting to title at specific points during various quest events
- Fixed Evil Shield Spell reseting from Day Time Swap
- Fixed Various Performance Issues
- Fixed other various Localization Issues
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