TFM Weekly Update 📜 #FeatureFriday-28/04/23
Author: indiefoldcreator
Date:
Wed, 10 May 2023
Game: TFM: The First Men
Genre:
Indie, Simulation, Strategy, Early Access
Developer: Gathering Tree
Release Date: Wed, 02 Nov 2022
Developer: Gathering Tree
Release Date: Wed, 02 Nov 2022
Offsprings of the first men, once again, welcome back to another #FeatureFriday! ːlettuceː
We are preparing for the upcoming playtest and are happy to share our most recent developments with you.
We didn't post an update last week owing to a national holiday. However, we've been hard at work and have begun implementing the User Interface, taking us one step closer to the playtest for the next major update! ːreexcitedː
Here are the most recent additions:
(these will be available in a future release)
ːhappyhfː New debug panel to assist those taking part in the playtest.
ːhappyhfː Implemented several new prerequisites to assist designers in adding new content.
ːhappyhfː Reduced Human base stamina to 50 from 70.
ːhappyhfː Reduced infant carrying duration to 700 from 1400 moons and required XP to 350 from 1050.
ːhappyhfː Changed Fishing Hut's prefab to a new, shinier one.
ːhappyhfː Slightly increased all cooking decision job times.
ːhappyhfː Construction prerequisites have changed, and the following are the new requirements: Clay Pit requires Carpentry Workshop, Pottery Oven requires Fishing Hut and Coop, Coop requires Gatherer’s Hut and Carpentry Workshop, and Fishing Hut requires Carpentry Workshop and Pit Oven.
ːhappyhfː All NPCs that are killed now have a chance to drop random food and resources.
ːhappyhfː The Fowl Isle campaign map now starts with a drafted scout.
ːhappyhfː Improvements for the new Perks panel.
ːhappyhfː Build panel now displays unlocked map objects.
ːhappyhfː Build panel now displays construction categories as tabs.
ːhappyhfː Paths can now reward you with map objects as rewards.
ːhappyhfː Non-consumable and bindable stockpile items cannot be interacted with on the stockpile. Consumable items given to characters from the stockpile immediately apply effect outputs. Consumable and bindable stockpile items can only be given to characters if meeting the item prerequisites.
ːhappyhfː Fixed an issue where the player tries to bind an item to a character when no character is selected.
ːhappyhfː Fixed an issue by removing the trait from the character detail panel when the trait is removed from the character.
We're working hard to include these updates in a future Steam update. It takes time because many components of the game are being revamped. Thank you for your understanding and support! ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
We are preparing for the upcoming playtest and are happy to share our most recent developments with you.
We didn't post an update last week owing to a national holiday. However, we've been hard at work and have begun implementing the User Interface, taking us one step closer to the playtest for the next major update! ːreexcitedː
Here are the most recent additions:
Internal Build Changelog
(these will be available in a future release)
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
ːhappyhfː
We're working hard to include these updates in a future Steam update. It takes time because many components of the game are being revamped. Thank you for your understanding and support! ːreimpressedː
https://store.steampowered.com/news/app/700820/view/3664275387883515657
Have a wonderful weekend, and see you all next Friday! ːgearthumbsupː
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