v10.7.0 - Shovels are Back, Baby!
Author: indiefoldcreator
Date:
Tue, 11 Jul 2023
Attention!
After listening to feedback from the community, we have decided to reinstate the squad leaders' shovel privileges that were revoked in a previous update. Squad leaders are now given a shovel just like everyone else. However, as a squad leader, you will not be able to use your shovel for building unless you have at least one squadmate near you.
As for what's on the horizon: the team is getting ready to finally launch the much anticipated (and very late!) update that will see a number of major overhauls to the visuals of many weapons, particularly the anti-tank launchers such as the PIAT, Panzerschreck and Bazooka. The next time you hear from us, it will be with something big!
The full details of this update's changes can be seen below.
This is the return of the classic original Lutremange map!
We are experimenting with how this map will work within the new gameplay systems that have been developed over the years, so expect some growing pains and changes in future updates.
This is a Stalingrad map suitable for 16-48 players. Expect hectic close quarters fighting!
See you on the battlefield, Darklight Games
After listening to feedback from the community, we have decided to reinstate the squad leaders' shovel privileges that were revoked in a previous update. Squad leaders are now given a shovel just like everyone else. However, as a squad leader, you will not be able to use your shovel for building unless you have at least one squadmate near you.
As for what's on the horizon: the team is getting ready to finally launch the much anticipated (and very late!) update that will see a number of major overhauls to the visuals of many weapons, particularly the anti-tank launchers such as the PIAT, Panzerschreck and Bazooka. The next time you hear from us, it will be with something big!
The full details of this update's changes can be seen below.
Squad System
- Squad leaders are now issued shovels again, reverting a change made in v10.6.0.
- Squad leaders can only use their shovel for building if a squad member is within 25 meters.
- Unbuilt constructions will be automatically torn down and have their construction points .refunded to the nearest cache if placed by a squad leader that loses their squad leader status. This is an explot mitigation measure.
- Squad leaders can no longer be automatic riflemen (e.g., BAR, Bren gunners).
New Maps
Lutremange Domnation
This is the return of the classic original Lutremange map!
We are experimenting with how this map will work within the new gameplay systems that have been developed over the years, so expect some growing pains and changes in future updates.
Lazur Chemical Plant Defense
This is a Stalingrad map suitable for 16-48 players. Expect hectic close quarters fighting!
Map Changes
Rakowice Advance
- Added tunnel between Personnel Bunker and Hangar.
Leningrad Push
- Fixed a bug where the KV-1 was not able to be spawned.
- Replaced with Panzer III Ausf.L with the Panzer III Ausf.J.
- Removed the requirement to "clear" objectives and lowered the capture speed.
Cambes en Plaine Advance
- Slightly increased Allied tickets.
Pegasus Bridge Advance
- Increased anti-air gun limit timer to 30 minutes.
Donner Bolts
- Removed grenades for all roles
- Added an objective to the center of the map (the team that holds this at the end of the round will win)
- Reduced time limit from 20 minutes to 15 minutes
Stoumont Advance
- Slightly increased Allied tickets.
- Increased Axis lockdown timers on all objectives from 5 minutes to 10 minutes.
Wanne Advance
- Restored Sturmgewehr 44s to German Assault Trooper roles.
- The King Tiger will now unlock after the Germans capture the Woods objective.
Armored Vieux Advance
- Added new overview.
- Fixed a bug where objectives could break if certain objectives were recaptured.
Rhine River Clash
- Fixed a bug where active objectives could be inside an active minefield.
- US roles now are using the autumn variants.
German Village Advance
- The map has been converted from Defense game mode to Advance game mode.
Fox Green Defense
- Barbed wire fences are now destroyable with satchels.
- Increased the number of Combat Engineer and Anti-Tank roles for the US.
- Increased number of US avaialable artillery strikes.
- Increased the kill timer on minefields from 2 seconds to 10 seconds.
- The Higgins boats now spawn further away from a minefield.
- Fixed various terrain and collision bugs.
General
- Added an interface option for changing the Mute Menu keybind (default F3).
- Chambois has had its Map Size changed from Medium to Small.
See you on the battlefield, Darklight Games
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