Save/Load Hotfix Patch!

Date: Tue, 18 Apr 2023
WARMACHINE: Tactics Game Banner
Genre: Indie, Strategy
Developer: WhiteMoon Dreams
Release Date: Thu, 20 Nov 2014
Sorry for the late announcement, if you didn't catch it, patch went live last week! Here are your notes:

22 September 2016

Announcements
-Single-player and Skirmish matches can now be saved and loaded!
-A warcaster's control range indicator now updates its position when a player is planning a move, allowing the player to preview its range before executing the move.
Balance Changes
-DoomReaver health reduced from 15 health to 13 health.

Fixed Bugs
-Subtitles should now be visible on the map screen between single player missions
-Measuring tool no longer requires tons of mouse clicks to use.
-Alexia's Raise Dead, Boost Damage and Boost Attack abilities no longer considered spells and should not be blocked by abilities that prevent spell casting.
-Depth of Field setting has been fully removed to prevent excessive blur on lights.
-Fixed an issue where the game could get stuck if Karchev's Ground Zero tried to push a unit with no room to move.
-Explosivo can no longer be used with Combined Ranged Attacks.
-Critical Freeze now properly applies the frozen visual effect.
-Critical Shred and sustained attack now work properly when both are applied.
-Units immune to magic can no longer be affected by spells via dispersal from a nearby valid spell target.
-Tutorial updated with more visual cues to indicate where the player should go to activate bandit.
-The Long Gunner's Dual Shot no longer works when a unit stands up from a knockdown.
-Grab and Smash only activate off initial melee attacks.
-Description for Soulless Escort Mage Static ability updated for better clarity.
-Achievement "Bottled Lightning" removed and no longer required for 100% achievement.
-Units with Out-of-Turn activations now have a more noticeable VFX to identify themselves.
-User settings should no longer reset upon relaunching the game.
-Critical Smite will now trigger from a weapon's other attacks as well as its basic attack.
-Critical Smite now correctly appears on Rahn and Siege's unit cards.
-Force Lock will no longer allow a charge attack's melee attack to be diverted to a new target.
-Impending Doom now pulls units in automatically.
-Polarity Shield now correctly makes the affected unit untargetable by slams.
-Set Defense now correctly grants +1 Defense against charge attacks.
-Renegade no longer requires 2 focus to charge.
-Choir Hymns now list a range (RNG 3).
-Spell Warded units are now correctly affected by AoE spells.
-Long Gunner can no longer perform Dual Shot or Suppressive Fire after standing up.
-Hydra's Grab and Smash now only triggers from initial attacks.
-Lighting updated on all maps.

Known Issues
-Lines drawn to targets in range are sometimes not drawn to all valid targets.
-The Free Strike Warning message may appear randomly if you cancel a movement that would incur a free strike and move a different unit.
-A warjack's model may not despawn if killed while knocked down.
-The Targeting panel of Siege's Ground Pounder ability does not allow the player to boost the ability, but it can still be boosted with hot keys.
-Enemy Cinerators in Mission 7 may become stuck if the player runs their army to the mine when the Mission begins.
-Framerate may drop or hang during the AI turn on Single Player and Skirmish Matches with heavy troop numbers or systems with minimum required hardware.
-Rare crash may occur on certain GPU/hardware configurations.
-There are currently no Hotkey settings in the Options Menu. Keybindings can still be set in the in-game options menu.
-If you experience a crash, please email us with the circumstance of the crash, your dxdiag file, and your warmachinegame.log file.
-Please check our Known Issues Mega List in the Bug Reports page on our forums for a full list of Known Issues.

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