Update #12: MEGA-UPDATE!

Author: From Steam
Date: Wed, 24 Jul 2024
Bombslinger Game Banner
Genre: Action, Adventure, Indie
Developer: Mode4
Release Date: Wed, 11 Apr 2018


Howdy!



This update took a bit longer to get there but for good reason! It's the single biggest update we did to BOMBSLINGER!

The change list is pretty huge and covers things like procedural enemy generation, a new environment with new enemies, player stats, rehauled loaoud screen, better UI, more music tracks, and much more!
Things like item drops, leveing upgrades and snake oil potions have been greatly improved upon!
Plus, fixes-fixes-fixes and rooms-rooms-rooms!

Full change list below!

HAPPY BOMBSLINGING!

CHANGE LOG

  • Enemies are now procedurally generated in rooms
  • A new Mountain level with new enemies (no new boss, that's a surprise for later)
  • Rehauled how the items on the level up screen are picked
  • Many new rooms and new level presets
  • New chest types
  • New music tracks by Ashton Morris (Menu & Black Woods & Game Over)
  • Player stats are now visible on the loadout screen, with a preview of each item's effect
  • Player stats are now visible on the pause menu
  • Stats are now unit-based (0->5)
  • Meat now restores 3 hearts
  • When near a indestructible chest with no key at hand, bombs can still be placed
  • Restored the sad music loop in the burnt ranch room
  • Enemies can now drop items
  • Snake Oil potions have been rehauled
  • Localized some missing text (probably some is still missing?)
  • Some UI juiciness improvements
  • The spirit bar shrinks/increases according to its max value
  • Refactored how the whole item rarity is handled ingame
  • Made the luck stat affect item rarity
  • New sounds and improvements to existing ones
  • Player stats can now be viewed on the Pause screen
  • Improved the Level Up notification popup
  • Fixed some annoying sound mixing issues
  • Fixed a bug with the profile clearing now working properly
  • Fixed a 0-heart situation bug that blocked the controls
  • Fixed a bug where the abilities and the consumables would use the same button

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