ZeroSumGames: Developer's update (1.10)
Author: indiefoldcreator
Date:
Mon, 06 Mar 2023
Game: StarDrive
Hi everyone. I have pushed out two small patches yesterday / today. Combined patch notes to 1.10:
- Fixed the bug where loading a mod would not load your modded ships
- StarDrive will now remember what mod you have loaded between plays
- Fixed a crash referencing the Agent Operations list
- Added modding support for adding or overwriting default ship designs with a mod
- Fixed an issue where the game would freeze sometimes when firing beam weapons
- Hotfix for a Repair Drone related issue that could cripple your game to 1fps
- Fixed race condition crash involving the drop-down notifications
- Fixed a crash that could occur when trying to save if there is a corrupted saved game file
- Small improvements to the combat collision code to speed things up. 5-10%
- Fixed a race condition involving AI tasks
- Fixed a crash in the planet list if you hide owned planets when all known planets are owned
- Fixed a crash that could occur when loading a saved game
- Fixed an issue where if you bomb the shit out of a planet and then colonize the leftover wasteland, then you can sometimes find an alien build queue still waiting there for you
- Fixed issue where repair drones would not fire when out of combat
- Resupply shuttles will now disappear when they complete their supply run. Should help clean things up
- If you have an invalid ship design file (Like one made with an external tool; sometimes these are faulty) the game will no longer choke up trying to load it, and will instead skip loading that design
- Fixed some odd behavior with scrollbars
- Fixed another race condition crash that could occur if a building list for a planet was accessed by a different thread at exactly the right/wrong moment
- Added potential fix for "Attempted to Read or Write Protected Memory" crash related to late game Beam Weapons
- Fixed an issue where "BuildOnlyOnce" tags on buildings were not being respected
- Fixed some issues where the Pacing setting was not correctly affecting the cost of Buildings
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