Announcing the Next Module: Heredity!
Author: indiefoldcreator
Date:
Mon, 30 Sep 2024
Game: Tyto Online
Genre:
Casual, Indie, Massively Multiplayer, RPG, Early Access
Developer: Immersed Games
Release Date: Fri, 25 Nov 2016
Developer: Immersed Games
Release Date: Fri, 25 Nov 2016
We’re really excited to announce the new module we’re adding to Tyto Online — Heredity!
This is the next big step in our ambition to incorporate many different subjects in Tyto Online. So what will players be able to do in this new module?
https://www.youtube.com/watch?v=RFloeip3Y50
Much like the Ecology Module, this one is also made up of a set of quests and a Sandbox (for ecology, that is building your own ecosystems).
The Quests
With the brand new quests we’re adding, players will experience many different concepts involving heredity and genetics, starting with the basics all the way through to lethal alleles and incomplete dominance and codominance. They’ll learn how to incubate and hatch a drakon egg; Yosef is back with even more problems: his timpita plants aren’t turning pink as he expected them to! And how did a baby Yawp end up in a Chogwig litter?
The Sandbox
The Sandbox for Heredity is actually breeding your own drakons! After living on the terraformed moon Halcyon, an unexpected disease left many drakons sterile and unable to reproduce. So it’s up to the Tyto Academy students to breed drakons on Ovo and add more diversity into the drakon population so they can return to Halcyon.
Players will be able to trade and cross-breed with other player’s drakons, learn how environmental and genetic factors affect the growth of animals and plants, and construct Punnett squares for their quests to predict the outcomes of their drakon breeding. As players level up, they’ll unlock progressively complex types of genes for drakon breeding, from varying horn and wing types to color schemes and even some secret mutations.
Concept art for various drakons, although first iterations will not have legs, only wings!
Timeline and Rollout
The Heredity Module will be more linear than the Ecology one is, because these concepts really depend on each other as the player learns. We're also tying the quests directly to what is being unlocked in the Sandbox. So for example, you can't do Color with your drakon until you've leveled up enough and done the polygenic influence quests where you'll then understand what is going on better.
We've therefore decided to release in the same order that players will be playing. This means starting on June 5th with the first quests to learn about Heredity. Rather than adding the Sandbox at the end like we did with Ecology, we'll be rolling out the Sandbox's first parts just a couple weeks later, then adding more features as we build out more quests and unlock more abilities in the Sandbox!
Some of the variants our modelers are working on, with various head types, horns, and tail shapes!
Oh, one last note! This week's patch will be out Tuesday as we are observing Memorial Day on Monday.
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