Hands-On With Mike Bithell s Volume
It will probably be the only time in my life when I have no responsibilities, didn t owe anyone any money, didn t have staff that I had to worry about. Absolute freedom to do what I want. I wasn t going to use that to make a sequel to a reasonably well-received puzzle-platformer.
I ve asked Volume lead Mike Bithell if he s been worried about over-reaching himself. 2012 s Thomas Was Alone was one of several break-out indie hits around that time a era of Steam that many of today s PC developers are increasingly worried they ve missed the boat on but it was a simple game.
It was, as the man says, a reasonably well-received puzzle-platformer, and it blew up because it was charming and funny, effectively anthropomorphising the textureless, two-dimensional rectangles it starred thanks to well-judged narration and very human writing. Volume, by contrast, is a full-on, 3D stealth game which will ship with around 100 levels, features an array of tricsky sci-fi items, has a full level editor and has hired Andy Serkis to voice its lead villain. Conceptually, it s a huge leap.