Version 0.3.3 of RUMBLE has been deployed + Shiftstone Feedback Form!

Date: Sun, 16 Jul 2023
Game: RUMBLE
RUMBLE Game Banner
Genre: Action, Sports, Early Access
Developer: Buckethead Entertainment
Release Date: Fri, 23 Sep 2022

Hello RUMBLE fighters!


Today we have another game update for you, which brings several bug fixes, a performance boost, and improved networking stability! The change list is quite long for our standards, so please check out the patch notes at the bottom of this post if you're interested in the specifics of this update.

Shiftstone feedback Form


We would very much like to hear your opinions about the newest addition to the game, being Shiftstones. It's the first real change to gameplay we've made since launch, and we very much value your opinion on these kinds of changes.

So, we set up a Google Form that has a bunch of questions about Shiftstones as they are now, as well as what they could be in the future. If you're interested in helping us mold Shiftstones into the best version of the feature it can be, please fill out this Google Form: https://forms.gle/BooxhoHdgKuRh6rA7

We set it up so you don't need to sign in in any way, so it should be easily accessible. Thank you!

That's all we have for you today, we hope you enjoy the new update. A good chunk of the bugs and issues we became were aware of thanks to your continued use of our dedicated feedback platform, which we very much appreciate and hope you continue to do.

Thanks for playing everyone!


RUMBLE Version 0.3.3 Patch Notes



CHANGES

  • Structures can no longer be targeted before they have completed their spawn sequence.
  • The technical setup of all environments has been updated. This results in a global performance increase alongside better-looking environmental lighting.

FIXES

  • Fixed an issue where opening a tooltip applied haptics to both hands.
  • A bug was fixed that prevented grounded friction dust from appearing in high-ping sessions.
  • The grounded structure effect now appears more consistently in high-ping gameplay sessions.
  • Networking stability and smoothness have been improved.
  • Fixed an issue where Howard would improperly deactivate if he's deactivated while regenerating health.
  • Fixed a bug that would cause the player's hands to remain permanently open after an abnormal lag spike. (The flat hands bug)
  • Fixed a bug that caused Hold and Flick to behave improperly after the player was reset.
  • Fixed improper settings of the indestructible Ball structure in the Park.
  • A bug was fixed that prevented structures from ungrounding after being pushed off a ledge.
  • Fixed an issue where grounded Discs could get jammed permanently stuck under another grounded structure.
  • Shiftstones and Shiftstone sockets now properly disappear with the player character when using LIV software.
  • Fixed a bug that allowed players to Jump and Dash during knockback states with the Flow Stone equipped.
  • Fixed a bug that would prevent spawn dust effects from appearing for remote clients.
  • An issue that prevented dust poofs from appearing when structures fall to the ground has been fixed.
  • The radius of explosions has been set back to its original value, as intended.
  • Howard will no longer target the player if he is disabled during his regeneration state.
  • Totems have become more easy to handle.
  • Fixed several issues that would cause the player characters' feet to float a bit above the ground.
  • Fixed an issue that would cause Hold to break on grounded structures at lower forces.
  • Fixed an issue that prevented grounded structures from maintaining their momentum when Hold breaks.
  • Fixed a bug that would cause Hold to forcibly break when the grounded structure collides with another structure.
  • The tetherball rope will no longer disappear when the tetherball itself is out of sight.

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